Water Surface - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects
S1Fixed_010

The Water Surface is a dynamic object in Sonic the Hedgehog, appearing in Labyrinth Zone, as well as Scrap Brain Zone Act 3. It is purely a visual object, having no manner of interaction with Sonic whatsoever. It's likely that the main purpose of this object is to mask CRAM artifacts that may appear as a result of the water overlay effect performed by the game's engine.

Code

File: _incObj/-- Water Surface.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • The object now utilizes subsprites, requiring only one instance instead of two.
  • ELECTIVE MOD: The object can utilize sprites and animation from Sonic 2's Chemical Plant Zone instead of the default sprites and animation.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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