Unused Missile Explosion - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

An unused explosion that was meant to be used for when Buzz Bomber's Missile collided with the terrain. It was also meant to be used for the prototype version of the Ball Hog Badnik's bomb. It remains unused in the final game.

NOTE: There are plans to properly restore this object in S1Fixed.

Code

File: _incObj/-- Explosions.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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