Special Stage Entry Effect - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Special Stage Entry Effect object is a leftover beta object in Sonic the Hedgehog. It doesn't appear anywhere in the game, but was likely meant to be a means of entry into the Special Stage, from a standard gameplay level.

Code

File: _incObj/-- Special Stage Entry (Unused).asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • Its art is dynamically loaded with DPLCs via UltraDMAQueue.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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