Sonic - RetroKoH/S1Fixed GitHub Wiki
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Sonic is a playable object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level. Given that everything in a standard level operates around Sonic, much of the changes, fixes, and modifications are going to be centered around this object and its subroutines.
It is a dynamic object, loaded at the start of every standard level in GM_Level. In Sonic 1 and 2, as well as earlier iterations of S1Fixed, it had the object index $01.
Code File
Routines
- Sonic_Main
- Sonic_Control
- Sonic_Hurt
- Sonic_Death
- Sonic_Restart
- Sonic_Drowned*
*This routine was added with redhotsonic's underwater handling fixes.
Subtypes
This object has no subtypes.
Object Status Table
| x0 | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x9 | xA | xB | xC | xD | xE | xF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | ID | Render | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos | YPos | YPos |
| 1x | VelX | VelX | VelY | VelY | ~ | ~ | Height | Width | Priority | Priority | Frame | AniFrame | Anim | PrevAnim | FrameTime | DelayTime |
| 2x | Inertia | Inertia | Status | DispWid | Routine | ~ | Angle | ~ | WallJump* | WallJump* | AutoRollFlag+ | ~ | ~ | ~ | DblJumpFlag* | DblJumpProp* |
| 3x | Invuln | Invinc | Shoes | ~ | ~ | CtrlLock** | FrontAngle | RearAngle | OnWheel | Status2nd* | RestartTimer | RestartTimer | Jumping | LRLock | PlatformAddr | PlatformAddr |
- (+) This is the default function of this RAM byte, but also serves as the SpinDashFlag, if the relevant elective mod is enabled.
- (*) These OST variables are only used if certain elective mods are active.
- (**) This OST variable was previously a global RAM variable.
Sprite Data
- Art: _artunc/Sonic.unc (2,156 tiles; Uncompressed)
- Sprite Mappings: _maps/Sonic.asm
- DPLC Script: _maps/Sonic - DPLCs.asm
- VRAM Location: ArtTile_Sonic ($780)
- Animation Script: _anim/Sonic.asm
Later Game Equivalents
Sonic 2
- Obj01 - Sonic
- Obj02 - Tails
Sonic 3 & Knuckles
- Obj_Sonic - Sonic
- Obj_Tails - Tails
- Obj_Knuckles - Knuckles
- Obj_Sonic2P - Sonic (or Knuckles) in Competition Mode
- Obj_Tails2P - Tails in Competition Mode