SLZ Pylon - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Pylon is an object in Sonic the Hedgehog, found in Star Light Zone. It is purely a visual object, having no manner of interaction with Sonic whatsoever. Unlike the Scenery object, this object appears in front of the foreground at the highest priority, overlapping everything but the HUD, in order to provide added depth.

Code

File: _incObj/-- Pylon.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • BUGFIX: The new dynamic loading fixes a bug where Pylons fail to appear if spawning at the SLZ3 Checkpoint.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ RespawnAddr RespawnAddr ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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