GAME OVER - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The GAME OVER card is an object in Sonic the Hedgehog, appearing in the middle of gameplay when Sonic either loses his last life, or runs out of time. The two halves of the text fly in from opposite sides of the screen coming together in the middle.

Code

File: _incObj/-- Game Over.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.
  • BUGFIX: The sprites no longer flicker once the words join together.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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