GAME OVER - RetroKoH/S1Fixed GitHub Wiki
| Dynamic Objects |
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The GAME OVER card is an object in Sonic the Hedgehog, appearing in the middle of gameplay when Sonic either loses his last life, or runs out of time. The two halves of the text fly in from opposite sides of the screen coming together in the middle.
File: _incObj/-- Game Over.asm
Changes from Sonic 1
- Word-length obPriority pointer due to the new Priority Manager.
- Word-length obRespawnAddr added due to the S3K Object Manager.
- Removed from the Static Object Pointer List due to its dynamic nature.
- BUGFIX: The sprites no longer flicker once the words join together.
This object has no subtypes.
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| 0x | Render | Addr | Addr | Addr | Gfx | Gfx | Map | Map | Map | Map | XPos | XPos | XPos | XPos | YPos | YPos |
| 1x | YPos | YPos | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Priority | Priority | Frame | ~ | ~ | ~ |
| 2x | ~ | ~ | ~ | DispWid | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |
| 3x | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ | ~ |