Dust Effects - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Dust Effects object is an object in Sonic the Hedgehog, appearing in all playable stages in the standard game mode GM_Level, along with Sonic. In most situations, it is not visible, though it is always present. Depending on the situation, it appears as skid dust, wall jump dust, spindash dust, or dropdash dust.

Code

File: _incObj/-- Drowning Countdown.asm

Changes from Sonic 2
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-Length obRespawnAddr added due to the S3K Object Manager.
  • ELECTIVE MOD: Drop Dash Dust effect added.
  • ELECTIVE MOD: Dust effect triggers on Wall Jumps.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ RespawnAddr RespawnAddr ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ColType ~ ~ DispWid Routine ~ ~ ~ Subtype ~ ~ ~ RestartTime RestartTime ~ ~
3x StartX StartX DisplayTime BubbleType ExtraBubbles ~ ExtraFlag ExtraFlag NumberTime NumberTime DelayTime DelayTime ~ ~ ~ ~
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