Continue Screen Sonic - RetroKoH/S1Fixed GitHub Wiki

Dynamic Objects

The Continue Screen Sonic is an object in Sonic the Hedgehog, appearing on the Continue Screen. It uses much of standard Sonic's sprites and animations, but also has an animation unique to this screen. At the start of the screen, he falls in the hover animation, before landing and waiting. If the player chooses to continue, he gets up and dashes forward.

Code

File: _incObj/-- Continue Screen Elements.asm

Changes from Sonic 1
  • Word-length obPriority pointer due to the new Priority Manager.
  • Word-length obRespawnAddr added due to the S3K Object Manager.
  • Removed from the Static Object Pointer List due to its dynamic nature.

Subtypes

This object has no subtypes.

Object Status Table

x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 xA xB xC xD xE xF
0x Render Addr Addr Addr Gfx Gfx Map Map Map Map XPos XPos XPos XPos YPos YPos
1x YPos YPos ~ ~ ~ ~ ~ ~ ~ ~ Priority Priority Frame ~ ~ ~
2x ~ ~ ~ DispWid ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3x ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
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