regions Ambiana - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Ambiana

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Map of Ambiana and its neighbours

Its settlement is Samarobriva, held at the campaign start by Belgae (Gallic).

People: Celtic 100% · Trade goods: Sheep ×3, Dyes, Salt, Slave Trade

Trade goods

Trade good Amount
Sheep 3
Dyes 1
Salt 1
Slave Trade 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 100%
Fertility 7 / 14
Terrain Wetlands
Climate Oceanic
Water source River
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Belgic, Gallic, Gemina early
Cultural homeland Belgic

Units raised here

Whoever holds Ambiana can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Belgic area of recruitment (5 units)

Unit Requires
Belgic Champions Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Belgic Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built

Gallic area of recruitment (5 units)

Unit Requires
Celtic Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Celtic Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Celtic Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Sword Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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