Page Index - ME3Tweaks/LegendaryExplorer GitHub Wiki
129 page(s) in this GitHub Wiki:
- Home
- Getting Started
- File & Data format
- Toolset
- Core Editors
- Utilities
- Tutorials
- Legendary Explorer Core
- LEC Nightly Documentation - Updated on every commit to Beta
- WIP
- Outdated
- A guide for Multiple Material Meshes
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- A guide to editing Character Meshes
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- Adding Helmets Back To Cutscenes That Remove Them
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- Adding powers to ME2 characters
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- Adding your assets to the Store in LE3
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- Adding your outfit armour for Shepard as a new asset
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- Advanced screenshot taking guide
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- Alpha Transparency and Diffuse Colored Translucent Look Material Preparation for LE2 and LE3
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- Building New Level Geometry and Lightmaps Shadowmaps in UDK: First Steps [EXPERIMENTAL]
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- Changing armor on characters with an existing asset
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- Creating a new store slot on the Normandy for LE3
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- Creating Bink Movies for the Mass Effect Trilogy
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- Creating Custom FaceFX using FaceFX Editor
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- Creating ME1 DLC mods with custom textures
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- Creating Startup Files and Adding Custom Conditionals for ME2 Mods
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- Debugging the Mass Effect Trilogy
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- Editing LE1 Audio
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- Extracting Meshes Textures
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- Find very specific usages of things with Package Dumper
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- Finding in game assets quickly (Asset Database)
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- Fixing the transparency issues on Alpha Sims Hair Ports
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- Fully Renaming a Wwisebank for safe re‐use [LE2 LE3]
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- How to Add a New Email (LE2)
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- How to add new audio to LE1 conversations
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- How to add new outfits for Squad Mates in LE3 & ME3
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- How to build the toolset from source
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- How To Change Hair, Eye, and Skin Color for NPCS
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- How to Edit Body and Armor Meshes
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- How to get your meshes setup for import into a PCC
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- How to make your LE2 Coal Edits into the more compatible DLC Mods
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- How to make your LE3 Coal Edits into the more compatible DLC Mods format
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- How to port a hairstyle from the Sims 4
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- Introduction to Plot Management
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- LE1 Power and Talent Documentation
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- LE2 & LE3: Authoring new audio with Wwise
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- Legendary Edition Modding: Getting Started
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- Let's Make a Mod: Sequence Editing Examples
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- Make a new email
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- Mass Effect 2 & 3: Redirecting, Replacing and Adding Audio to Conversations
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- Mass Effect 2 Coalesced.ini file format
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- Mass Effect 3 Tutorial: Adding Hair to the Character Creator
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- Mass Effect 3: Camera Modding, From Noob to Not So Noob
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- ME3 ‐ Sending HTTP Requests
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- Modifying 2DA tables via a DLC mod (ME1 LE1)
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- Mounts, Patching and Moddesc oh my
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- Overview of the Dialogue Editor
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- Package Editor
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- Package Editor Basics
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- Package File Format
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- Pathfinding Editor Basics and Examples
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- Principles of Facial Animation in LE3
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- Scaleform Editing: The Basics
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- Textures in the Mass Effect Trilogy
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- The Basics of Poses and Gestures
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- Tutorial LE3 From zero to DLC weapon rebalancing
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- Tutorial: Adding a Datapad and Message to Mass Effect 3
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- Unreal Engine 3 Memory
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- UnrealScript Code Snippets
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- UnrealScript in LegendaryExplorer
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