Page Index - ME3Tweaks/LegendaryExplorer GitHub Wiki
68 page(s) in this GitHub Wiki:
- Home
- Getting Started
- File & Data format
- Toolset
- Core Editors
- Utilities
- Tutorials
- Legendary Explorer Core
- LEC Nightly Documentation - Updated on every commit to Beta
- WIP
- Outdated
- A guide for Multiple Material Meshes
- A guide to editing Character Meshes
- Adding Helmets Back To Cutscenes That Remove Them
- Adding powers to ME2 characters
- Adding your assets to the Store in LE3
- Adding your outfit armour for Shepard as a new asset
- Advanced screenshot taking guide
- Alpha Transparency and Diffuse Colored Translucent Look Material Preparation for LE2 and LE3
- Building New Level Geometry and Lightmaps Shadowmaps in UDK: First Steps [EXPERIMENTAL]
- Changing armor on characters with an existing asset
- Creating a new store slot on the Normandy for LE3
- Creating Bink Movies for the Mass Effect Trilogy
- Creating Custom FaceFX using FaceFX Editor
- Creating ME1 DLC mods with custom textures
- Creating Startup Files and Adding Custom Conditionals for ME2 Mods
- Debugging the Mass Effect Trilogy
- Editing LE1 Audio
- Find very specific usages of things with Package Dumper
- Finding in game assets quickly (Asset Database)
- Fixing the transparency issues on Alpha Sims Hair Ports
- Fully Renaming a Wwisebank for re‐use in dialogue modding [LE2 LE3]
- How to Add a New Email (LE2)
- How to add new audio to LE1 conversations
- How to add new outfits for Squad Mates in LE3 & ME3
- How to build the toolset from source
- How To Change Hair, Eye, and Skin Color for NPCS
- How to Edit Body and Armor Meshes
- How to get your meshes setup for import into a PCC
- How to make your LE2 Coal Edits into the more compatible DLC Mods
- How to make your LE3 Coal Edits into the more compatible DLC Mods format
- How to port a hairstyle from the Sims 4
- Introduction to Plot Management
- LE1 Power and Talent Documentation
- LE2 & LE3: Authoring new audio with Wwise
- Legendary Edition Modding: Getting Started
- Let's Make a Mod: Sequence Editing Examples
- Make a new email
- Mass Effect 2 Coalesced.ini file format
- Mass Effect 3 Tutorial: Adding Hair to the Character Creator
- Mass Effect 3: Camera Modding, From Noob to Not So Noob
- Mass Effect 3: Redirecting, Replacing and Adding Audio to Conversations
- Modifying 2DA tables via a DLC mod (ME1 LE1)
- Mounts, Patching and Moddesc oh my
- Overview of the Dialogue Editor
- Package Editor
- Package Editor Basics
- Package File Format
- Pathfinding Editor Basics and Examples
- Principles of Facial Animation in LE3
- Scaleform Editing: The Basics
- Textures in the Mass Effect Trilogy
- The Basics of Poses and Gestures
- Tutorial LE3 From zero to DLC weapon rebalancing
- Tutorial: Adding a Datapad and Message to Mass Effect 3
- Unreal Engine 3 Memory
- UnrealScript Code Snippets
- UnrealScript in LegendaryExplorer