EN Runtime API 38 Character Stats - LIHACHTETAN/ClassicUO-Bad-Newbie-CSharp-Scripts-IDE GitHub Wiki
Українська · Русский · English · Deutsch · Français · Italiano · Español · 繁體中文 · 日本語 · 한국어
Runtime API - Character Stats
Home · C# · IDE · UO API · A–Z · Examples · Languages
Each team opens a card with C#-signatures, parameters and several independent examples.
UO.Armor
Reads the current character's resistance field: physical armor/resistance.
UO.CharPrint
Creates an inscription visible only to you above the loaded object: for example, a mark of the selected target or a warning above your character. This is not the character's speech or the message at the bottom of the game window.
UO.ClientMarkChar
Updates client labels LastTarget and/or LastAttack.
UO.Dex
Reads the character's current Dexterity, DEX.
UO.Dexterity
Reads the character's current Dexterity, DEX.
UO.GetArmor
Reads the current character's resistance field: physical armor/resistance.
UO.GetARStatus
Reads the flag for automatic reconnection of the current manager session or global client.
UO.GetCharsListForShard
Returns the character names of the current shard known to the client.
UO.GetDexterity
Reads the character's current Dexterity, DEX.
UO.GetHP
Reads the current health from the local model.
UO.GetIntelligence
Reads the character's current Intelligence (INT).
UO.GetLife
Reads the current health from the local model.
UO.GetLuck
Reads your character's status counter: luck points.
UO.GetMana
Reads the current mana from the local model.
UO.GetMaxHP
Reads maximum health from the local model.
UO.GetMaxLife
Reads maximum health from the local model.
UO.GetMaxMana
Reads maximum mana from the local model.
UO.GetMaxStam
Reads the maximum endurance from the local model.
UO.GetMaxStamina
Reads the maximum endurance from the local model.
UO.GetMaxWeight
Reads your character's status counter: maximum weight in stones.
UO.GetPauseScriptOnDisconnectStatus
Reads the script pause setting when the manager is disabled.
UO.GetStam
Reads the current stamina from the local model.
UO.GetStamina
Reads the current stamina from the local model.
UO.GetStatus
Sends a server request for the status of the specified mobile.
UO.GetStrength
Reads the current power (Strength, Str) of the character.
UO.GetWeight
Reads your character's status counter: current weight in stones.
UO.HP
Reads the current health from the local model.
UO.Intelligence
Reads the character's current Intelligence (INT).
UO.IsNpc
UO.LastStatusX
Returns the stored X coordinate of the last accepted status object.
UO.LastStatusY
Returns the stored Y coordinate of the last accepted status object.
UO.Life
Reads the current health from the local model.
UO.Luck
Reads your character's status counter: luck points.
UO.Mana
Reads the current mana from the local model.
UO.MaxHP
Reads maximum health from the local model.
UO.MaxLife
Reads maximum health from the local model.
UO.MaxMana
Reads maximum mana from the local model.
UO.MaxStam
Reads the maximum endurance from the local model.
UO.MaxStamina
Reads the maximum endurance from the local model.
UO.MaxWeight
Reads your character's status counter: maximum weight in stones.
UO.SetARStatus
Enables or disables automatic reconnection.
UO.SetPauseScriptOnDisconnectStatus
Changes the rule for scripts to pause when the connection is lost.
UO.Stam
Reads the current stamina from the local model.
UO.Stamina
Reads the current stamina from the local model.
UO.Strength
Reads the current power (Strength, Str) of the character.
UO.Weight
Reads your character's status counter: current weight in stones.