Enemies - AlexisBliesener/Bewitched GitHub Wiki

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Enemy Damage Spreadsheet

Level 1, Prison:


  • Spider yellow light
    • control
  • Dryad (Save for level 2 event?)
    • long range

Level 2, Caverns:

Level 3, Ritual Chambers:


Enemy Design Philosophy:

  • Ability 1: Primary damage option. Should be easy to aim and versatile enough to enable player creativity
  • Ability 2: Counter/defensive option. Stops incoming damage and gives the player a chance to follow-up
  • Diversity/orthogonal design: Enemy options should be varied and distinct from one another.
  • Attacks should be highly telegraphed to give the player an opportunity to counter
  • Avoid ranged attacks. Player should be able to effectively target enemies and land attacks from the overhead combat camera.