Enemies - AlexisBliesener/Bewitched GitHub Wiki
Template
Enemy Damage Spreadsheet
Level 1, Prison:
Level 2, Caverns:
Level 3, Ritual Chambers:
Enemy Design Philosophy:
- Ability 1: Primary damage option. Should be easy to aim and versatile enough to enable player creativity
- Ability 2: Counter/defensive option. Stops incoming damage and gives the player a chance to follow-up
- Diversity/orthogonal design: Enemy options should be varied and distinct from one another.
- Attacks should be highly telegraphed to give the player an opportunity to counter
- Avoid ranged attacks. Player should be able to effectively target enemies and land attacks from the overhead combat camera.