Spider - AlexisBliesener/Bewitched GitHub Wiki
Spider
Overview
- Name: Spider
- Type: Control
- Stage Range: 1, 2
- Threat Level: Moderate
- Biome: Prision, Mines
- Role: Hazard creation
- Concept Image: Spider
- Mood Board: Mood Board
Behavior & AI
Core Behavior
- Aggression Type: Ambush predator
- Attack Pattern: Skitters rapidly around the environment, closing in for quick bites and retreating. Periodically deploys webs to slow or block players. Prefers to attack from flanks or behind.
Movement
- Ground
- Speed: Fast
- Pathfinding: Dynamic pathing with evasive logic; prioritizes open areas to avoid getting cornered.
Combat Stats
| Attribute | Value | Notes |
|---|---|---|
| Health | Fragile, balanced by mobility | |
| Damage | Low single-hit damage | |
| Armor | No natural armor | |
| Attack Cooldown | Very fast bites in quick succession | |
| Range | Needs to be directly on target to bite | |
| Speed | Extremely fast for a ground unit |
Abilities & Attacks
Primary: Bite
- Type: Short range point
- Description: A quick lunge at the player to inject venom. Has a chance to inflict a poison.
Secondary: Web
- Type: Hazard area fill
- Description: Spits or lays down sticky webbing in a wide area. Slows player movement drastically while inside.
Death Behavior
- Death Effect: Collapses and briefly twitches. Has a small chance to spawn spiderlings on death.
- Upgrade Drop Chance: