Spider - AlexisBliesener/Bewitched GitHub Wiki

Spider

Overview

  • Name: Spider
  • Type: Control
  • Stage Range: 1, 2
  • Threat Level: Moderate
  • Biome: Prision, Mines
  • Role: Hazard creation
  • Concept Image: Spider
  • Mood Board: Mood Board

Behavior & AI

Core Behavior

  • Aggression Type: Ambush predator
  • Attack Pattern: Skitters rapidly around the environment, closing in for quick bites and retreating. Periodically deploys webs to slow or block players. Prefers to attack from flanks or behind.

Movement

  • Ground
  • Speed: Fast
  • Pathfinding: Dynamic pathing with evasive logic; prioritizes open areas to avoid getting cornered.

Combat Stats

Attribute Value Notes
Health Fragile, balanced by mobility
Damage Low single-hit damage
Armor No natural armor
Attack Cooldown Very fast bites in quick succession
Range Needs to be directly on target to bite
Speed Extremely fast for a ground unit

Abilities & Attacks

Primary: Bite

  • Type: Short range point
  • Description: A quick lunge at the player to inject venom. Has a chance to inflict a poison.

Secondary: Web

  • Type: Hazard area fill
  • Description: Spits or lays down sticky webbing in a wide area. Slows player movement drastically while inside.

Death Behavior

  • Death Effect: Collapses and briefly twitches. Has a small chance to spawn spiderlings on death.
  • Upgrade Drop Chance: