Page Index - AlexisBliesener/Bewitched GitHub Wiki
283 page(s) in this GitHub Wiki:
- Home
- 10 14 25 Change Log
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- 10 14 Meeting With Andrew
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- 10 29 Meeting With Andrew
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- 10 7 25 Change Log
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- 10 7 Meeting with Andrew
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- 3rd Person Character Controller
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- 9 23 25 Change Log
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- AI 9 10 25 Meeting Notes
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- AI 9 3 25 Meeting Notes
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- AI Enemies
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- Altar System Compendium
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- Andrew Feedback 9_9_25
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- Andrew Notes Start of Sprint4
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- Art Bible
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- August Kickoff w Full Team
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- Bandit
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- Boss Ogre Compendium
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- Boss‐Ogre‐Compendium
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- Capacity
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- Change Logs
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- Chimera
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- Code Style
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- Color Palette Template
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- Color Palettes
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- Compendium
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- Controller Layout
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- Core Mechanic Template
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- Core Mechanics and Systems
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- Design Pillars
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- Design Reorg 10 3 25
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- Designer Roles
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- Drop System
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- Dryad
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- Dryad Compendium
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- Dynamic Camera System
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- Eleth and the Coven
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- Enemey Combat Meeting 9 27 25
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- Enemies
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- Enemy AI Flowcharts
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- Enemy Template
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- Environment Checklists
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- Event Enemies
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- Evocations Compendium
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- Finished Asset Catalog
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- First class full team meeting
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- First Level Boss
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- Gameplay Loop Meeting 11 19
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- Gameplay References
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- Git Use
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- Goblin
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- Goblin AI Flow
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- Goblin Compendium
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- Google Drive
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- Guard
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- Guard AI Flow
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- Guard Compendium
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- Health System
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- Hot Swap Damage
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- How To Markdown
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- HUD UI System
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- Implementation Guide
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- In Class Meeting 10 23 2025
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- In Class Meeting 10 28 2025
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- In Class Meeting 11 11 2025
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- In Class Notes 10 14 25
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- In Class Notes 10 2 25
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- In Class Notes 10 7 25
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- In Game Dialogue
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- In Game Evocations
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- JSON Meeting Notes
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- Lead Meeting 8_5_25 Notes
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- Leadership Roles
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- Level 1
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- Level 1 Color Palette
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- Level 1 Environment Checklist
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- Level 1 Measurements
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- Level 1 Variation 1
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- Level 1 Variation 2
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- Level 2
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- Level 2 Color Palette
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- Level 2 Environment Checklist
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- Level 3
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- Level 3 Color Palette
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- Level Manger System
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- Level Template
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- Level Variation System
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- Levels
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- Log Line
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- Lore
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- Mage
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- Meeting Materials
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- Meeting Notes Template
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- Menus UI System
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- Meta Achievements
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- Mood Board
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- Narrative State Popup System
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- Notes 9 18 25
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- Ogre
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- Ogre AI flow
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- Ogre Compendium
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- Onboarding
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- Orge AI Meeting Notes
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- Pity System
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- Player Camera Design
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- Player Movement Design
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- Player Primary Skill
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- Player Secondary Skill
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- Player Teaching Tutorial
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- Possession
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- Pre Production Sprint 2 Meeting
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- Pre Production Sprint 3 Meeting
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- Pre Production Wrap Up Meeting
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- Rare Build Changing Evocations
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- Rare Build Changing Upgrade #1
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- Room System
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- Room System Overview
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- Second Level Boss
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- Second Level In Game Dialogue
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- Serpent
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- Shop System
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- Shop UI Wireframe
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- Slime
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- Soul System Compendium
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- Sound Design Documentation
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- Spider
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- Sprint 1 Meeting
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- Sprint 2 Meeting Notes
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- Sprint 3 Meeting
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- Sprint 4 Meeting
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- Sprint 5 Meeting
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- System Design
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- System Design Template
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- Systems and Wireframes
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- Torch Brightness System
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- Trailer Script
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- Unit Tests
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- Upgrade Pick‐Up Wireframe
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- Upgrades Slice 1
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- Upgrades Slice 2
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- Upgrades Testing 1
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- Vertical Slice Layout
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