Mage - AlexisBliesener/Bewitched GitHub Wiki
Mage
Overview
- Name: Mage
- Type: Long range
- Stage Range: 3
- Threat Level: High
- Biome: Ritual labatory
- Role: Glass cannon
- Mood Board: Mood Board
Behavior & AI
Core Behavior
- Aggression Type: Strategic and evasive
- Attack Pattern: Charges large elemental spells with long windups, then fires from afar. Teleports away when approached or interrupted, maintaining distance at all times.
Movement
- Type: Hovering / Teleport-based
- Speed: N/A — does not move traditionally
- Pathfinding: Selects open, elevated, or protected spaces when teleporting.
Combat Stats
| Attribute | Value | Notes |
|---|---|---|
| Health | Fragile when caught off-guard | |
| Damage | Powerful elemental blasts | |
| Armor | Vulnerable when its cast is interrupted | |
| Attack Cooldown | Long charge times, but devastating if allowed to finish | |
| Range | Operates best from a distance | |
| Speed | Teleports instead of moving normally |
Abilities & Attacks
Primary: Elemental Projectile
- Type: Long range, projectile
- Description: Channels a burst of elemental energy (fire, ice, or lightning) and fires it directly at the player. Predictable path but high damage. Can be interrupted during casting.
Secondary: Elemental Shards
- Type: Area, projectiles
- Description: Summons a ring of magical shards that scatter outward in all directions. Harder to dodge at close range. May inflict random status effects depending on shard type.
Death Behavior
- Death Effect: Bursts into magical energy, briefly damaging if player is nearby.
- Upgrade Drop Chance: