Mage - AlexisBliesener/Bewitched GitHub Wiki

Mage

Overview

  • Name: Mage
  • Type: Long range
  • Stage Range: 3
  • Threat Level: High
  • Biome: Ritual labatory
  • Role: Glass cannon
  • Mood Board: Mood Board

Behavior & AI

Core Behavior

  • Aggression Type: Strategic and evasive
  • Attack Pattern: Charges large elemental spells with long windups, then fires from afar. Teleports away when approached or interrupted, maintaining distance at all times.

Movement

  • Type: Hovering / Teleport-based
  • Speed: N/A — does not move traditionally
  • Pathfinding: Selects open, elevated, or protected spaces when teleporting.

Combat Stats

Attribute Value Notes
Health Fragile when caught off-guard
Damage Powerful elemental blasts
Armor Vulnerable when its cast is interrupted
Attack Cooldown Long charge times, but devastating if allowed to finish
Range Operates best from a distance
Speed Teleports instead of moving normally

Abilities & Attacks

Primary: Elemental Projectile

  • Type: Long range, projectile
  • Description: Channels a burst of elemental energy (fire, ice, or lightning) and fires it directly at the player. Predictable path but high damage. Can be interrupted during casting.

Secondary: Elemental Shards

  • Type: Area, projectiles
  • Description: Summons a ring of magical shards that scatter outward in all directions. Harder to dodge at close range. May inflict random status effects depending on shard type.

Death Behavior

  • Death Effect: Bursts into magical energy, briefly damaging if player is nearby.
  • Upgrade Drop Chance: