Goblin - AlexisBliesener/Bewitched GitHub Wiki

Goblin

Overview

  • Name: Goblin
  • Type: Short range
  • Stage Range: 1, 2, 3
  • Threat Level: Low to Moderate
  • Biome: Prison, Caverns, Ritual laboratory
  • Role: General enemy to connect all levels. Quick, Chaotic, Easy to Use
  • Concept Image: Goblin
  • Mood Board: Mood Board

Behavior & AI

Core Behavior

  • Aggression Type: Opportunistic and pack-based. When in groups they should seem more confident, whereas alone they should seem more erratic.
  • Attack Pattern: Approaches quickly, stabs, then rolls away; dealing poke damage to the player as often as possible when alone. They should try and group up to surround the player when there are multiple of them.
  • Low Health Behavior: The goblin will start to move slower and more sloppily/erratically, however the spin attack would be faster and go off in a random direction sooner. The goblin would be more likely to get desperate and use the spin move when it can't combo with other goblins.

Movement

  • Type: Ground, fast and evasive, rolling for sharp turns and maneuvers
  • Speed: High
  • Pathfinding: Agile pathfinding with avoidance behavior; able to dodge hazards and obstacles. Should be moving around usually, but stops occasionally to look around and scout. Crouches slightly and looks around when stopped
  • The goblin should be moving around quick and agile, with small spots of pause to be able to target them. The goblin won’t be jumping around much as it’s already small and low to the ground, so it wants to use that to its advantage. It’s idle stance should be sort of hunched over, maybe bobbing side to side, always ready to dart in a different direction.
  • Whenever the goblin begins to move somewhere, they should be moving quickly, and getting there fast. Speed is their strongest suit for surviving, so they shouldn’t be accelerating or decelerating slowly.
  • Movement speed should be quicker than the witch, but not so fast that they’re hard to track. They should feel speedy, but not to Flash levels.
  • They should be pesky to track when alone, but should focus on being in groups to attack the player, which makes them easier to deal with. Very vulnerable to the secondary attack of the witch.
    • Movement speed: 7
    • Acceleration: 6, accelerates quickly
    • Deceleration: 14, stops on a dime
  • Jumping: Small jump that can get onto small obstacles. Shorter than witch jump.

Combat Stats

Attribute Value Notes
Health 45 Fragile when isolated
Damage 7,8 Quick, chip damage adds up
Attack Cooldown Fast attack rate in melee
Range Short
Magnetism high
Speed 7 High base speed; even faster during rolls

Abilities & Attacks

Primary: Stab

  • Type: Short range point attack
  • Description: Quickly lunges forward with a dagger for a quick poke. Can chain attacks in rapid succession if not interrupted, becoming more of a flurry of swings after the initial lunge. Should pull back after being hit or if isolated.

Secondary: Spin Slash

  • Type: Two part deflect + attack.
  • Description Part 1: Deflect
    • Goblin performs a dash in the direction held on their left stick.
    • They are invulnerable during the first portion of the move (attacks that hit the goblin will be dodged or parried).
    • If the player presses the primary or secondary button again during this move, they cancel into the second part
  • Description Part 2: Spin attack
    • Goblin spins towards a targeted enemy with it's blade out.
    • On hit, this attack deals significant stun and burst damage, but not enough to beat the primary attack over time.

Death Behavior

  • Death Effect: Falls backward and drops a puff of green smoke as they hit the ground.
  • Upgrade Drop Chance: Low, they will be high in numbers so not as likely to drop something.

Documentation