Dryad - AlexisBliesener/Bewitched GitHub Wiki
Overview
- Name: Dryad
- Type: Caster
- Stage Range: 2
- Threat Level: Medium-Extreme
- Biome: Root places
- Role: Harassment, area denial
- Concept: Concept Image
- Mood Board: Mood Board
Behavior & AI
Core Behavior
-
Aggression Type: Passive until spotted, large detection range, then will continue to try and get a shot at the player, keeping them at bay. At lower health, will become much more aggressive.
-
Attack Pattern: Keeps her distance, throwing projectiles at the player. Uses her secondary
barrier ability to block the playerto push the player away if they get too close without dealing damage/stun. -
Behavior:
- Holding hands to the side in idle
- Solitary
- Only show up by themselves in rooms, max 2 to a room
- Wants to stay off in corner on their own
- Not wanting to interact with others
- large detection area
- Roots in the environment lead to the Dryad
- Always locked after aggro
- Keeps their distance at all possible when on normal heath
- Approaches when on low health, less time to dodge the projectiles
- wall goes behind player, not trying to block trying to trap
- When at low health
- Gets desperate, "goes off the deep end"
-
Movement design:
- Quick, long and exaggerated strides
- moves in big bounds
- triple jump esc movement first two jumps part
-
Jump: Same height as the witches jump
Movement Classification
- Ground
- Speed: Medium
- Pathfinding: Will move around obstacles to get a clear shot at the player. Should remain in the open so the player can see where they are attacking from
Combat Stats (need to be tweaked still)
| Attribute | Value | Notes |
|---|---|---|
| Health | 35 | Very easy to kill |
| Damage | 6 | Low damage |
| Attack Cooldown | 2.5s | Time between attacks |
| Range | 10m | For ranged attacks |
| Magnetism | None | Projectile Attack |
| Speed | 6 units/sec | Moves slowly |
Abilities & Attacks
[Decayed Growth]
- Type: Ranged
- Description: The Dryad will hurl a dart of purple energy at the player in a direct line (palms up, fingers down, like pushing water gently).
- destroyed on contact with the environment or a target.
- The dart travels very quickly across the screen
- When fired by an enemy, telegraph in advance. Will lock to a target location 10-30 frames before firing, so the player has a chance to move out of the way
- When fired by the player, the attack auto-aims the same way the melee attack system does. Meant to interpret the player's intent rather than test their aim
Proposed Redesign
[Spore Blast]
- Type: Close range reset tool
- Description: The Dryad quickly summons a cloud of spores in front of herself. Targets hit by this attack will be launched across the room
- "Get off me" tool meant to disrupt enemies rushing the dryad down. See Guile's Flash Kick from Street Fighter.
- Punishable on whiff
- Low or no damage
- Alternate take: could push spores out in a radius around her, hitting enemies on all sides of her.
### [Nature's Blockade]
- Type: Terrain creation
- Description: The Dryad will bend to one knee and place her hands on the ground before rising to her feet, and raising her hands with her. When doing this, a wall of roots will be raised from the ground at a location within range (max distance = 3 times height of the Dryad). The wall is very long across, about 2 times the Dryad's height, blocking line of sight and lasting 20 seconds. The wall will deal damage upon spawning, and also has hit points to be destroyed (About 2 times the Dryad's health pool to start). ~~
~~ - Groot's wall from Marvel Rivals is an inspiration for this ability
Death Behavior
- Death Effect: Falls to the ground and roots pile over top and the roots pull it back into the earth
- Item Drop Chance:
Camera Changes
- When the player controls the Dryad, lower the camera perspective to help the player see enemies further away