Chimera - AlexisBliesener/Bewitched GitHub Wiki

Chimera

Overview

  • Name: Chimera
  • Type: All-around
  • Stage Range: 3
  • Threat Level: Extreme
  • Biome: Ritual Laboratory
  • Role: Final Boss
  • Mood Board: Mood Board

Behavior & AI

Core Behavior

  • Aggression Type: Shifts with controlling head
  • Attack Pattern:
    • Dragon Head (Phase 1) – Opens the fight with aggressive long-range elemental attacks. Dominates the skies.
    • Ram Head (Phase 2) – Retreats to ground, uses tactical charges and defence as it grows wary of damage.
    • Lion Head (Phase 3) – Enters a frenzy, prioritizing brute force and relentless melee aggression. No more retreat.

Movement

  • Phase 1: Airborne, evading and circling
  • Phase 2 & 3: Ground-based with powerful directional control
  • Speed: Medium
  • Pathfinding:
    • Dragon: Prioritizes distance and elevation
    • Ram: Maintains moderate range, then charges
    • Lion: Closes distance rapidly

Combat Stats

Attribute Value Notes
Health Divided across 3 phases
Damage May spike per phase or attack
Armor Heavy natural armor
Attack Cooldown Varies slightly per phase
Range Longest during Dragon phase
Speed Slight boost during Lion phase

Abilities & Attacks

Dragon Primary: Flame Surge

  • Type: Ranged cone AoE
  • Description: Breathes a wide cone of fire in front of it, lingering flames persist briefly.

Dragon Secondary: Meteor Volley

  • Type: Long-range projectile burst
  • Description: Summons flaming projectiles from the air that rain down randomly across the arena. Creates temporary fire hazards on impact.

Ram Primary: Bull Rush

  • Type: Linear charge
  • Description: Lowers its head and charges forward in a straight line. Knocks back all targets, and deals bonus damage if they collide with a wall.

Ram Secondary: Horned Barrier

  • Type: Shield / Defensive stance
  • Description: Summons a glowing, horn-shaped energy shield in front of itself, blocking all frontal damage for a short duration.

Lion Primary: Mauling Flurry

  • Type: Short-range rapid strikes
  • Description: Slashes in front of it with claws in a fast 3-hit combo.

Lion Secondary: Pounce

  • Type: Gap closer / Leap attack
  • Description: Leaps toward the player, crashing down with force and dealing area damage on impact.

Death Behavior

  • Death Effect: Lets out a unified cry as all three heads collapse, triggering a massive magical explosion.
  • Upgrade Drop Chance: