Chimera - AlexisBliesener/Bewitched GitHub Wiki
Chimera
Overview
- Name: Chimera
- Type: All-around
- Stage Range: 3
- Threat Level: Extreme
- Biome: Ritual Laboratory
- Role: Final Boss
- Mood Board: Mood Board
Behavior & AI
Core Behavior
- Aggression Type: Shifts with controlling head
- Attack Pattern:
- Dragon Head (Phase 1) – Opens the fight with aggressive long-range elemental attacks. Dominates the skies.
- Ram Head (Phase 2) – Retreats to ground, uses tactical charges and defence as it grows wary of damage.
- Lion Head (Phase 3) – Enters a frenzy, prioritizing brute force and relentless melee aggression. No more retreat.
Movement
- Phase 1: Airborne, evading and circling
- Phase 2 & 3: Ground-based with powerful directional control
- Speed: Medium
- Pathfinding:
- Dragon: Prioritizes distance and elevation
- Ram: Maintains moderate range, then charges
- Lion: Closes distance rapidly
Combat Stats
| Attribute | Value | Notes |
|---|---|---|
| Health | Divided across 3 phases | |
| Damage | May spike per phase or attack | |
| Armor | Heavy natural armor | |
| Attack Cooldown | Varies slightly per phase | |
| Range | Longest during Dragon phase | |
| Speed | Slight boost during Lion phase |
Abilities & Attacks
Dragon Primary: Flame Surge
- Type: Ranged cone AoE
- Description: Breathes a wide cone of fire in front of it, lingering flames persist briefly.
Dragon Secondary: Meteor Volley
- Type: Long-range projectile burst
- Description: Summons flaming projectiles from the air that rain down randomly across the arena. Creates temporary fire hazards on impact.
Ram Primary: Bull Rush
- Type: Linear charge
- Description: Lowers its head and charges forward in a straight line. Knocks back all targets, and deals bonus damage if they collide with a wall.
Ram Secondary: Horned Barrier
- Type: Shield / Defensive stance
- Description: Summons a glowing, horn-shaped energy shield in front of itself, blocking all frontal damage for a short duration.
Lion Primary: Mauling Flurry
- Type: Short-range rapid strikes
- Description: Slashes in front of it with claws in a fast 3-hit combo.
Lion Secondary: Pounce
- Type: Gap closer / Leap attack
- Description: Leaps toward the player, crashing down with force and dealing area damage on impact.
Death Behavior
- Death Effect: Lets out a unified cry as all three heads collapse, triggering a massive magical explosion.
- Upgrade Drop Chance: