Page Index - wwestlake/Labyrinth GitHub Wiki
231 page(s) in this GitHub Wiki:
- Home
- Labyrinth MUD: Top-Level Requirements and System Explanation
- Introduction
- System Overview
- Top-Level Requirements
- 1. Player Management
- 2. World Generation and Exploration
- 3. Combat and Skills System
- 4. Communication and Social Features
- 5. Server-Side Architecture
- 6. Client-Side Interface
- 7. Extensibility and Modding Support
- System Explanation
- Server-Side Components
- Client-Side Components
- Extensibility
- Conclusion
- AI Communication Strategies for MUD Games: Real‐Time and Inter‐Agent Messaging
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- API Handling in React Best Practices
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- Architecture Document for Character Management
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- Architecture for Compiling and Executing C# Code within a MUD Server
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- Automated Moderation and Storytelling in Multi‐User Dungeons (MUDs) Using OpenAI API: A Technical Guide
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- Axios in React: A Research and Trade‐off Study
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- Bridging SignalR and Akka.NET in a MUD Game: A Technical Overview
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- Character Actions and Associated Stats
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- Character Architecture for Labyrinth MUD
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- Character Generator Design Document
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- Character Stats Design Document
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- Chat Box Requirements for React App
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- ChatHub Integration Guide
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- Combat Systems in Multi‐User Dungeons (MUDs)
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- Command Language for the MUD
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- Command Processing Architecture with Rules Engine Integration
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- Common Gameplay Automations in MUDs
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- Concept Document for Storing Hierarchical Data in MongoDB
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- Concept Document: Enhancing the Command Context System for a MUD
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- Concept Proposal: Dual Mode Operation for React Web App
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- Crafting in MUDs: A Comprehensive Overview
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- Creating a Practical DSL in F#
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- Defining a Process Tracking System for Multi‐Step Interactions
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- Design Specification Hybrid Dungeon Generator for Multi‐User Dungeons
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- Designing a Domain‐Specific Language for Process Control
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- Designing a Hub‐and‐Leaf Architecture for Multi‐Server MUDs
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- Designing a Messaging Protocol Stack for a MUD Game with AI Integration
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- Designing a Plugin Architecture for Multi‐User Dungeon (MUD) Systems: Principles, Approaches, and Best Practices
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- Detailed Error Handling in Event‐Driven Architectures for MUD Servers
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- Detailed Report on API Endpoints for Game UI Development
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- Dynamic API URL Configuration in React
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- Embedding a Scripting Language in the MUD Server
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- Enhancing MUD Games with AI‐Powered BuilderBots: Beyond GPTs
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- Enhancing MUD Games with OpenAI API: A Conceptual Exploration
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- Event‐Driven Architecture for MUD Server with Scripting and SignalR Integration
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- Example Language Compiler for MUD
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- Execution Context
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- Getting Started with ANTLR for .NET 8: A Step‐by‐Step Guide for Beginners
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- Handling Bonus Points on Level‐Up
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- Handling Item Instances in MUD Systems
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- Implementing Supervisory Agents in MUD Games: Strategies and Technologies
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- Incorporating Monaco Editor into a MUD React App
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- Integrating OpenAI API Platform to Enhance Multi‐User Dungeon (MUD) Environments with AI Capabilities
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- Item Types
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- Labyrinth Game Setup and Initial Player Flow
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- Labyrinth MUD Mobile App: Technical Specification
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- Labyrinth MUD Mobile App: Top‐Level Requirements Document
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- List of Items in MUDs
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- LLFS Command Execution Specification
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- LLFS Language Specification
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- Managing Player and User Accounts in MUDs: A Framework for Labyrinth
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- Manual Test Procedure for PluginController
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- Manual Test Procedure for PluginController using Swagger
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- Message‐Passing Specification for MUD Game Using SignalR and Akka.NET
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- MUD Command Language
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- MUD Dungeon Creation with GPT Assistance
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- MUD Game Actor Architecture with Akka.NET
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- MUD Hybrid Room System Architecture
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- MUD Room Allocation and Management Research Report
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- MudLang Concept Document
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- React Application Setup with Firebase Authentication and Role‐Based Landing Page
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- Research Document: Character Classes in RPGs
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- Research Document: Character Generation in RPGs
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- Research Document: Races in RPGs
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- Research on MUD Chat Systems
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- Research Pape: Dungeon Generator for Multi‐User Dungeons
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- Research Paper Best Practices for Deploying a .NET 8 Core Web API and React Application using GitHub Actions and Azure
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- Research Paper Dungeon Generation for Text‐Based MUDs Using Named Exits and Graph‐Based Connections
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- Research Paper Examples of MUD Storylines in the Wild
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- Research Paper MUD Room Templates
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- Research Paper Quest Management in Multi‐User Dungeons
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- Research Paper Quests in MUDs (Multi‐User Dungeons)
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- Research Paper Room Generation Using Cardinal Directions and Grid‐Based Addressing for Text‐Based MUDs
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- Research Paper Structuring and Storing MUD Storylines in MongoDB
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- Research Paper: Data Definition Constructs in a MUD‐Specific Language
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- Research Paper: Designing a Language for MUD Game Development with Functionality for Variables, Functions, and Commands
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- Research Paper: Designing a Syntactically Elegant and Functional Language for a MUD Game
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- Research Paper: Exploring Novel Ways to Express Computation in a MUD‐Specific Language
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- Research Paper: Modularizing a Domain‐Specific Language (DSL) for MUD Game Development with Dynamic Integration
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- Research Paper: Unit Testing of Web APIs and MongoDB‐Dependent Services
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- Research Paper: Using IronPython as an Embedded Scripting Language for MUD Game Development
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- Research Report: Experience Points and Stat Leveling Systems
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- Room Categories
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- Service Layer Design for React Application
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- SignalR Integration Design Document
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- Tech Note: Payload Types for Messaging System in MUD Game
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- Technical Approach for Embedding a Script Management System in MUD Server Admin UI
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- Technical Note: Combining Python Scripting with MUD‐Specific Commands for a Game Environment
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- Technical Note: Trade‐Offs Between ANTLR, Yacc Bison, FParsec, and Flex Bison with LLVM for .NET 8 Integration
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- Technical Note: Transforming Our MUD Language into a LALR and Turing Complete Language
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- Technical Specification for Dynamic MUD Storylines
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- Technical Specification for ProcessEngine
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- Technical Specification for Setting Up a Testing Environment with .NET 8.0
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- Technical Specification Quest System for a Text‐Based MUD
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- Technical Specification Room Template Parser in F# using FParsec
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- Technical Specification: Character Creation System
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- Technical Specification: Character Level Up and Bonus Point System
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- Technical Specification: Hybrid Room System
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- Technical Specification: Player Entity for Labyrinth MUD
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- Trade Study Evaluating Technologies for Building a ProcessEngine
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- Trade Study Room Template Parsers for Text‐Based MUDs
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- Trade Study: MudLang vs. F# Embedded with the Roslyn Compiler
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- Trade‐offs Between F# Native DSLs and Using FParsec
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- Type of Rooms
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- Use Case: Plugin Management System for Labyrinth MUD Server
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- Using Akka.NET for AI Communication in MUD Games: A Detailed Analysis
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- Utilizing Azure Communication Services for Email and SMS
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