Technical Specification Room Template Parser in F# using FParsec - wwestlake/Labyrinth GitHub Wiki
Technical Specification: Room Template Parser in F# using FParsec
Introduction
This technical specification outlines the design and implementation of a custom room template parser for a text-based Multi-User Dungeon (MUD) using F# and FParsec. The parser will dynamically generate room descriptions by processing templates with placeholders, conditional logic, and dynamic content, enhancing the immersive experience for players. FParsec, a powerful parser combinator library for F#, will provide the foundation for building this flexible and efficient parser.
Objectives
- Dynamic Content Generation: Replace placeholders within room templates with appropriate dynamic content, such as adjectives, objects, or context-specific descriptions.
- Conditional Logic Evaluation: Process conditional statements to include or exclude parts of the template based on game state or player actions.
- Ease of Integration: Design the parser to integrate seamlessly with the existing MUD engine, leveraging F# and .NET interoperability.
- High Performance: Ensure the parser operates efficiently to support real-time gameplay without introducing latency.
- Flexibility and Extensibility: Allow easy modification and extension of the parsing rules to accommodate new features and game mechanics.
Parser Features and Capabilities
1. Placeholder Replacement
- Purpose: To dynamically insert content into room descriptions based on the current game context.
- Implementation:
- Define placeholders using a syntax such as
{{placeholder}}
. - Support nested placeholders for more complex descriptions (e.g.,
{{adjective}} {{object}}
). - Replace placeholders with corresponding values from a context dictionary passed to the parser.
- Define placeholders using a syntax such as
Example:
- Template: "You are in a {{size}} room with a {{adjective}} {{object}}."
- Context:
{ "size": "small", "adjective": "ancient", "object": "statue" }
- Output: "You are in a small room with an ancient statue."
2. Conditional Logic Processing
- Purpose: To include or exclude parts of the room description based on specific conditions.
- Implementation:
- Use a syntax like
{{#if condition}}...{{/if}}
to define conditional blocks within templates. - Evaluate conditions based on the context, which may include player attributes, inventory, game state, etc.
- Support
{{#else}}
clauses for alternative descriptions if the condition is not met.
- Use a syntax like
Example:
- Template: "{{#if playerHasTorch}}The room is dimly lit by your torch.{{else}}The room is pitch dark.{{/if}}"
- Context:
{ "playerHasTorch": true }
- Output: "The room is dimly lit by your torch."
3. Dynamic Lists and Loops
- Purpose: To handle lists and repeated elements dynamically, such as enumerating objects in a room.
- Implementation:
- Use a syntax like
{{#each items}}...{{/each}}
to iterate over collections. - Access elements and their properties within the loop using dot notation (e.g.,
{{item.name}}
).
- Use a syntax like
Example:
- Template: "You see the following items: {{#each items}}{{item.name}}, {{/each}}."
- Context:
{ "items": [ { "name": "sword" }, { "name": "shield" } ] }
- Output: "You see the following items: sword, shield."
4. Custom Functions and Helpers
- Purpose: To allow custom logic and transformations within templates, such as formatting text or calculating values.
- Implementation:
- Define custom functions using a syntax like
{{customFunction arguments}}
. - Implement these functions in F# and register them with the parser for use in templates.
- Define custom functions using a syntax like
Example:
- Template: "The {{capitalize direction}} wall is covered in moss."
- Context:
{ "direction": "north" }
- Custom Function:
capitalize
transforms "north" to "North". - Output: "The North wall is covered in moss."
5. Error Handling and Debugging
- Purpose: To provide meaningful error messages and facilitate debugging during template development.
- Implementation:
- Use FParsec’s error handling capabilities to catch and report syntax errors, missing placeholders, or unresolved conditions.
- Provide detailed error messages with line numbers and context to assist developers in identifying and correcting issues.
Example:
- Template: "You see a {{color}} door."
- Context:
{}
(missing "color" key) - Error: "Error: Missing value for placeholder 'color' at line 1, column 10."
Parser Design and Architecture
1. Core Parser Components
- Lexer: Tokenizes the template string into meaningful components (placeholders, text blocks, conditional statements, etc.).
- Parser Combinators: Use FParsec’s combinators to build parsers for each template component (placeholders, conditionals, loops, etc.).
- AST (Abstract Syntax Tree) Generation: Convert parsed components into an AST representing the template structure and logic.
- Template Renderer: Traverse the AST and generate the final room description, performing placeholder replacements, condition evaluations, and function calls as needed.
2. Integration with MUD Engine
- Context Interface: Define a context interface to supply the parser with dynamic content (e.g., player attributes, game state).
- Initialization and Configuration: Configure the parser during game startup, registering custom functions and helpers as needed.
- Real-Time Parsing: Invoke the parser in response to player actions or game events to generate room descriptions on the fly.
3. Performance Considerations
- Caching: Implement caching for frequently used templates to reduce parsing overhead.
- Optimized Parsing Strategies: Use FParsec’s optimized combinators and error handling to minimize performance impact.
- Benchmarking and Profiling: Regularly benchmark and profile the parser to identify and address performance bottlenecks.
Implementation Plan
Phase 1: Core Parser Development
- Develop the lexer and basic parsers for placeholders and text blocks.
- Implement parsing for conditional logic and dynamic lists.
- Create the template renderer and integrate it with the MUD engine.
Phase 2: Advanced Features and Extensions
- Add support for custom functions and helpers.
- Implement error handling and debugging tools.
- Extend the parser to support more complex template structures as needed.
Phase 3: Testing and Optimization
- Write unit tests for all parser components and features.
- Optimize parsing performance and implement caching strategies.
- Conduct extensive testing within the MUD environment to ensure stability and performance.
Phase 4: Deployment and Continuous Improvement
- Deploy the parser to the MUD server and monitor performance and player feedback.
- Iterate on the parser design based on feedback and new game requirements.
- Continuously update and improve the parser to support new features and enhance the player experience.
Conclusion
The custom room template parser built with F# and FParsec will provide a powerful and flexible tool for dynamically generating room descriptions in a text-based MUD. By leveraging FParsec’s capabilities and designing the parser with extensibility and performance in mind, this solution will enable rich, immersive environments that enhance player engagement and replayability. With careful planning and implementation, this parser will become a core component of the MUD’s content generation system, driving a compelling and dynamic game experience.