List of Items in MUDs - wwestlake/Labyrinth GitHub Wiki
List of Items in MUDs
This document provides a detailed overview of items commonly found in Multi-User Dungeons (MUDs). MUDs are multiplayer real-time virtual worlds that typically contain items that players can interact with, use, trade, or equip. The items listed here are categorized by type and include various properties to reflect their functionality and role in gameplay.
MUD Items List Sorted by Type
Item Name | Type | Properties |
---|---|---|
Long Sword | Weapon | Damage: 10-15, Durability: 100, Weight: 5, Material: Steel, Special Effect: None |
Elven Bow | Weapon | Damage: 15-20, Durability: 90, Weight: 7, Material: Elvenwood, Special Effect: Piercing Arrow |
Poison Dagger | Weapon | Damage: 5-8, Durability: 50, Weight: 2, Material: Iron, Special Effect: Poisons target |
Fire Staff | Weapon | Damage: 5-10, Durability: 80, Weight: 6, Material: Wood, Special Effect: Adds fire damage |
Ice Spear | Weapon | Damage: 12-18, Durability: 80, Weight: 7, Material: Ice, Special Effect: Slows target |
Phantom Blade | Weapon | Damage: 18-25, Durability: 120, Weight: 4, Material: Ethereal, Special Effect: Ignores armor |
Wooden Bow | Weapon | Damage: 5-10, Durability: 50, Weight: 3, Material: Wood, Special Effect: None |
Battle Axe | Weapon | Damage: 15-25, Durability: 90, Weight: 20, Material: Iron, Special Effect: None |
Thunder Hammer | Weapon | Damage: 20-30, Durability: 100, Weight: 15, Material: Steel, Special Effect: Stuns target |
Enchanted Sword | Weapon | Damage: 25-35, Durability: 100, Weight: 10, Material: Steel, Special Effect: Magic Damage |
Healing Potion | Consumable | Healing Amount: 50, Weight: 1, Cooldown: 10s, Special Effect: Instant Heal |
Herb Bundle | Consumable | Healing Amount: 10, Weight: 0.5, Cooldown: 5s, Special Effect: Gradual Heal over 5s |
Mana Potion | Consumable | Mana Restoration: 30, Weight: 1, Cooldown: 15s, Special Effect: Instant Mana Regen |
Healing Herb | Consumable | Healing Amount: 15, Weight: 0.1, Cooldown: 5s, Special Effect: Gradual Heal |
Healing Salve | Consumable | Healing Amount: 30, Weight: 1, Cooldown: 20s, Special Effect: Instant Heal |
Elixir of Strength | Consumable | Strength Increase: +5, Duration: 30 mins, Weight: 1, Cooldown: 1h, Special Effect: None |
Bandages | Consumable | Healing Amount: 20, Weight: 0.5, Cooldown: 10s, Special Effect: Stops bleeding |
Leather Armor | Armor | Defense: 5, Durability: 80, Weight: 15, Material: Leather, Special Effect: None |
Wooden Shield | Armor | Defense: 10, Durability: 60, Weight: 8, Material: Wood, Special Effect: Block Chance +5% |
Steel Helmet | Armor | Defense: 7, Durability: 120, Weight: 10, Material: Steel, Special Effect: None |
Dragon Scale Cloak | Armor | Defense: 20, Durability: 200, Weight: 25, Material: Dragon Scale, Special Effect: Fire Resistance |
Iron Boots | Armor | Defense: 3, Durability: 70, Weight: 12, Material: Iron, Special Effect: None |
Chainmail Armor | Armor | Defense: 15, Durability: 180, Weight: 30, Material: Steel, Special Effect: None |
Enchanted Robe | Armor | Defense: 5, Durability: 50, Weight: 5, Material: Cloth, Special Effect: Increases Magic Defense |
Silver Plate Armor | Armor | Defense: 25, Durability: 250, Weight: 50, Material: Silver, Special Effect: Magic Resistance |
Stealth Cloak | Armor | Defense: 10, Durability: 80, Weight: 5, Material: Cloth, Special Effect: Increases stealth |
Cloak of Invisibility | Armor | Defense: 5, Durability: 50, Weight: 4, Material: Cloth, Special Effect: Grants invisibility for a short time |
Adamantine Shield | Armor | Defense: 35, Durability: 300, Weight: 20, Material: Adamantine, Special Effect: Reflects magic |
Magic Ring of Protection | Magic Item | Defense: +3, Durability: 100, Weight: 0.5, Material: Mithril, Special Effect: Resists Fire |
Scroll of Fireball | Magic Item | Spell: Fireball, Damage: 30-40, Charges: 1, Weight: 1, Special Effect: Burn |
Crystal Amulet | Magic Item | Magic Power: +5, Durability: 200, Weight: 1, Material: Crystal, Special Effect: Mana Regen |
Magic Scroll of Teleport | Magic Item | Spell: Teleport, Range: 1000m, Charges: 1, Weight: 0.5, Special Effect: Instant Relocation |
Fire Staff | Magic Item | Damage: 5-10, Durability: 80, Weight: 6, Material: Wood, Special Effect: Adds fire damage |
Tome of Wisdom | Magic Item | Wisdom Increase: +5, Durability: 100, Weight: 3, Material: Parchment, Special Effect: None |
Mystic Orb | Magic Item | Magic Power: +10, Durability: 150, Weight: 2, Material: Crystal, Special Effect: Mana Burst |
Wand of Healing | Magic Item | Spell: Heal, Charges: 5, Weight: 1, Material: Wood, Special Effect: Restores health |
Rune Stone | Magic Item | Spell: Various, Charges: 3, Weight: 2, Material: Stone, Special Effect: Casts random spell |
Sapphire Ring | Jewelry | Magic Power: +3, Durability: 50, Weight: 0.2, Material: Sapphire, Special Effect: Mana Boost |
Silver Necklace | Jewelry | Value: 50, Weight: 0.2, Material: Silver, Special Effect: None |
Emerald Pendant | Jewelry | Value: 150, Durability: 80, Weight: 0.3, Material: Emerald, Special Effect: None |
Blessed Amulet | Jewelry | Defense: +5, Durability: 200, Weight: 0.5, Material: Gold, Special Effect: Blessing Aura |
Silver Arrow | Ammunition | Damage: 2-3, Durability: 1, Weight: 0.1, Material: Silver, Special Effect: Effective against undead |
Arrow Quiver | Tool | Capacity: 20 arrows, Weight: 2, Material: Leather, Special Effect: None |
Rope | Tool | Length: 10m, Weight: 3, Material: Hemp, Special Effect: Can be used to climb or bind |
Fishing Net | Tool | Durability: 30, Weight: 5, Material: Nylon, Special Effect: Used to catch fish or small creatures |
Pickaxe | Tool | Durability: 40, Weight: 8, Material: Iron, Special Effect: Used for mining |
Blacksmith's Hammer | Tool | Durability: 100, Weight: 6, Material: Iron, Special Effect: Used for crafting weapons and armor |
Alchemist's Flask | Tool | Durability: 20, Weight: 1, Material: Glass, Special Effect: Used to mix potions |
War Drum | Tool | Durability: 50, Weight: 10, Material: Wood, Special Effect: Boosts allies' morale |
Crystal Ball | Magic Item | Spell: Scrying, Durability: 50, Weight: 3, Material: Crystal, Special Effect: Reveals hidden objects |
Gold Coin | Currency | Value: 1, Weight: 0.1, Material: Gold, Special Effect: None |
Jewel of the Nile | Magic Item | Value: 1000, Durability: 100, Weight: 0.5, Material: Jewel, Special Effect: None |
Necromancer's Ring | Magic Item | Spell: Raise Dead, Charges: 2, Weight: 0.2, Material: Bone, Special Effect: Summon Skeleton |
Analysis
The table above provides a detailed overview of items commonly found in MUDs. Each item type has unique properties that cater to different gameplay mechanics:
- Weapons: Items focused on dealing damage, often with additional effects like poison, fire damage, or stunning the target.
- Armor: Items providing defense with potential additional effects like block chances or resistance to specific types of damage.
- Consumables: Items offering temporary boosts or instant effects, such as healing potions, mana potions, or elixirs that enhance stats.
- Magic Items: Items like scrolls, wands, and enchanted objects that provide magical effects or cast spells.
- Tools: Items with specific uses, such as fishing nets for catching fish or pickaxes for mining.
- Jewelry: Items that provide various boosts or effects, often related to magic or defense.
- Ammunition: Items like arrows used with other equipment, such as bows.
- Currency: Items representing in-game money or value, often used in trading.
Conclusion
The itemization in MUDs is diverse, reflecting the rich, varied gameplay these games offer. By including various item types with distinct properties, MUDs create a dynamic and engaging environment for players. This table serves as a reference for designing or understanding item systems in MUDs or similar multiplayer online games. The classification and properties of these items are central to enhancing the player experience, providing balance, and ensuring meaningful choices during gameplay.