Character Actions and Associated Stats - wwestlake/Labyrinth GitHub Wiki
Character Actions and Associated Stats
This document outlines the various actions a character can take within the game, along with the key stats that influence the success of these actions. Understanding these associations is crucial for game balance and design, as well as for players who wish to optimize their character builds.
Action Table
Action | Description | Primary Stat(s) | Secondary Stat(s) |
---|---|---|---|
Pick Up Item | Attempt to pick up an item from the ground or an object. | Strength | Dexterity |
Open Door | Try to open a door, potentially locked or stuck. | Strength | Dexterity, Intelligence (for locks) |
Look at X | Observe an object or area to gather information. | Perception | Intelligence |
Look in Y | Investigate a container or enclosed space. | Perception | Intelligence |
Attack | Engage in combat with a target. | Strength (Melee), Dexterity (Ranged) | None |
Cast Spell | Perform a magical spell. | Intelligence | Wisdom |
Defend | Take a defensive stance to reduce incoming damage. | Dexterity | Strength, Constitution |
Stealth | Move silently to avoid detection. | Dexterity | Intelligence |
Talk to NPC | Engage in conversation with a non-player character. | Charisma | Wisdom |
Use Item | Utilize an item from inventory (e.g., potion, tool). | Intelligence | Dexterity |
Equip Item | Equip a weapon, armor, or accessory. | Strength (for heavy items) | Dexterity (for light items) |
Disarm Trap | Attempt to disable a trap safely. | Dexterity | Intelligence |
Set Trap | Place a trap to catch or harm others. | Dexterity | Intelligence |
Sneak Attack | Perform an attack while hidden or undetected. | Dexterity | Strength, Intelligence |
Intimidate | Use force or threats to influence others. | Charisma | Strength |
Persuade | Convince an NPC to take an action or change opinion. | Charisma | Intelligence |
Use Magic Item | Activate or use a magical artifact. | Intelligence | Wisdom |
Craft | Create an item or enhance an existing one. | Intelligence | Dexterity |
Heal | Restore health to self or others. | Wisdom | Intelligence |
Resurrect | Bring a fallen character back to life. | Wisdom | Intelligence |
Bargain | Negotiate prices with a merchant or NPC. | Charisma | Wisdom |
Escape | Flee from combat or a dangerous situation. | Dexterity | Intelligence |
Climb | Ascend or descend vertical surfaces. | Strength | Dexterity |
Swim | Navigate through water. | Strength | Constitution |
Ride | Control and navigate a mount (e.g., horse). | Dexterity | Wisdom |
Research | Study or investigate to gain knowledge. | Intelligence | Wisdom |
Investigate | Look for clues or hidden details. | Intelligence | Perception |
Notes
- Primary Stat(s): These are the most critical attributes that determine the success of the action.
- Secondary Stat(s): These stats may influence the action's outcome but are less critical than the primary stats.
- Modifiers: Depending on in-game conditions or items, certain actions may receive bonuses or penalties.
This list is not exhaustive and can be expanded as the game design evolves. Admins and Owners have the flexibility to adjust the importance of stats for each action or introduce new actions as needed.