Page Index - emd4600/SporeModder-FX GitHub Wiki
85 page(s) in this GitHub Wiki:
- Home
- Open-source
- Introduction & SporeModder FX
- General
- Properties
- Blender Addons & Custom Parts
- Textures
- Animations
- Effects
- Shaders & Materials
- Other Formats
- ArgScript
- ArgScript Colors
- ArgScript Transform
- Blender Addons: errors and how to fix them
- Blender Addons: materials
- Building Health Values [Space Stage Specific]
- Camera (Effects)
- Cloud (Effects)
- Conversation Files (.cnv)
- Creating Custom Part Rigblocks
- Decals (Effects)
- Distribute (Effects)
- Effect Component (Effects)
- Effect Maps
- Effects (.pfx)
- Effects Directory (.effdir)
- Effects Editor
- Exporting creature animations from Blender
- Fast Particles (Effects)
- Forces (Effects)
- FXC, the shader compiler
- Game Message (Effects)
- Game Model (Effects)
- GitHub Integration & Automatic Mod Publishing
- Ground Cover (Effects)
- How to import creations into Blender
- How to make an open‐source mod
- How to use the SporeModder Blender Addons
- How to: export DDS textures
- How to: Generate perfect part thumbnails
- How to: use Spore animations
- Introduction to Spore modding
- Lights (Effects)
- List of Editor Templates
- List of open‐source mods
- List of Part Animations
- List of Part Capabilities
- Localization: how translations work in Spore
- Materials and Compiled States (.smt_t and .rw4)
- Meta Particles (Effects)
- Mix Event (Effects)
- Model (Effects)
- Palette Categories
- Palette Pages
- Palettes
- Particles (Effects)
- Property Lists (.prop)
- Ribbon (Effects)
- Saving with custom parts: editor keys
- Screen (Effects)
- Screen Filters (Effects)
- Sequence (Effects)
- Shader Builders (.shader_builder)
- Shader Data
- Shader Fragments (.vertex_fragment, .pixel_fragment)
- Shaders and Materials
- Shake (Effects)
- Skinpaint Distribute (Effects)
- Skinpaint Particles (Effects)
- Skinpaint Settings (Effects)
- Sound (Effects)
- Split Controller (Effects)
- Splitter Resource (Effects)
- SporeModderFX: The Editor pane
- SporeModderFX: The Project pane
- Standard Shaders (.shader, .shader.hlsl)
- Surface (Effects)
- Terrain Distribute (Effects)
- Terrain Script (Effects)
- Text (Effects)
- Texture Slot (Effects)
- Tutorial: Creating your first mod
- Tutorial: How to add new creature parts
- Volume (Effects)