Splitter Resource (Effects) - emd4600/SporeModder-FX GitHub Wiki

Used to split gameModel effects.

This is a resource, not a component; this means it cannot be used directly in effect components.

Keyword: splitter

Attributes

type <enum>

This must be the first attribute specified. One of the following values:

  • plane
  • sphere
  • cylinder

The attributes that can be used depend on the type of splitter.

Planes

offset <float> -vary <float>

The offset in the normal direction that this plane is moved.

normal <vector3> -vary <vector3>

The normal direction that defines the plane.

Spheres

origin <vector3> -vary <vector3>

Where the center of the sphere is.

radius <float> -vary <float>

The radius of the sphere.

Cylinders

origin <vector3> -vary <vector3>

Where the center of the cylinder is.

radius <float> -vary <float>

The radius of the cylinder base.

direction <vector3> -vary <vector3>

The direction the cylinder follows, this is the normal direction of the base.

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