regions Tapyria Kyrtia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
← regions and settlements · wiki index

Its settlement is Tapyron Phrourion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).
People: Iranian 100% · Trade goods: Fruits, Silver, Stone
| Trade good | Amount | |
|---|---|---|
| Fruits | 1 | |
| Silver | 1 | |
| Stone | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 3 / 14 |
| Terrain | Mountains |
| Climate | Cold semi arid |
| Water source | River |
| Mine deposits | Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Hyrkanian, Persian, Asian |
| Cultural homeland | Parnian |
Whoever holds Tapyria-Kyrtia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.
Persian area of recruitment (4 units)
Hyrkanian area of recruitment (2 units)
| Unit | Requires | |
|---|---|---|
| Hyrkanian Foot Archers | Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built | |
| Hyrkanian Horsemen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Asian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |