regions Tapyria Kyrtia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Tapyria-Kyrtia

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Map of Tapyria-Kyrtia and its neighbours

Its settlement is Tapyron Phrourion, held at the campaign start by Seleucid Empire (Eastern Hellenistic).

People: Iranian 100% · Trade goods: Fruits, Silver, Stone

Trade goods

Trade good Amount
Fruits 1
Silver 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Iranian 100%
Fertility 3 / 14
Terrain Mountains
Climate Cold semi arid
Water source River
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Hyrkanian, Persian, Asian
Cultural homeland Parnian

Units raised here

Whoever holds Tapyria-Kyrtia can raise these 7 units here. A faction with one of them on its own roster raises it that way instead.

Persian area of recruitment (4 units)

Unit Requires
Persian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Persian Sparabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Persian Spearmen-Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Persian Takabara Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Hyrkanian area of recruitment (2 units)

Unit Requires
Hyrkanian Foot Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Hyrkanian Horsemen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Asian area of recruitment (1 unit)

Unit Requires
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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