regions Gutia - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gutia

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Map of Gutia and its neighbours

Its settlement is Gutum, held at the campaign start by Gauts (Germanic), their capital.

People: Germanic 100% · Trade goods: Sheep ×2, Stone

Trade goods

Trade good Amount
Sheep 2
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Germanic 100%
Fertility 5 / 14
Terrain Grassland
Climate Continental
Water source Lake
Port Natural harbour up to Shipwright
River trade Navigable river
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Gothonic, Germanic
Cultural homeland Gothonic

Units raised here

Whoever holds Gutia can raise these 4 units here. A faction with one of them on its own roster raises it that way instead.

Germanic area of recruitment (3 units)

Unit Requires
Freemen Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Outsider Skirmish Rabble Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Outsider Slinger Rabble Garrison Building or Tier 1 Military Industrial Complex · Military innovations have arrived! · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Gothonic area of recruitment (1 unit)

Unit Requires
Gautic Freemen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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