regions Gandaritis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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Its settlement is Peukelaotis, held at the campaign start by Indians (Indian), their capital.
People: Indian 80%, Greco-Bactrian 15%, Indo-Greek 5% · Trade goods: Fruits ×3, Sheep ×3, Grain ×2, Pottery ×2
| Trade good | Amount | |
|---|---|---|
| Fruits | 3 | |
| Sheep | 3 | |
| Grain | 2 | |
| Pottery | 2 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 8 / 14 |
| Terrain | Mountain valley |
| Climate | Dry sub tropical |
| Water source | River |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Indian, Asian |
| Cultural homeland | Indian |
Whoever holds Gandaritis can raise these 14 units here. A faction with one of them on its own roster raises it that way instead.
Indian area of recruitment (10 units)
Asian area of recruitment (4 units)
| Unit | Requires | |
|---|---|---|
| Asian Archers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Light Spearmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Skirmishers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built | |
| Asian Slingers | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |