regions Tyle - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki
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| Trade good | Amount | |
|---|---|---|
| Livestock | 2 | |
| Timber | 2 | |
| Silver | 1 | |
| Stone | 1 |
See the trade goods reference for what each is worth and what it unlocks.
| People |
|
| Fertility | 4 / 14 |
| Terrain | Karst terrain |
| Climate | Continental |
| Mine deposits | Silver (quantity 1) |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Galatian, Tylisian, Galato-thracian, Paterna early |
| Cultural homeland | Tylisian |
Whoever holds Tyle can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.
Galatian area of recruitment (8 units)
Galato-thracian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Galato-Thracian Warband | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |
Tylisian area of recruitment (1 unit)