regions Tyle - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Tyle

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Map of Tyle and its neighbours

Its settlement is Tylis, held at the campaign start by Tylis (Gallic), their capital.

People: Celtic 80%, Thracian 20% · Trade goods: Livestock ×2, Timber ×2, Silver, Stone

Trade goods

Trade good Amount
Livestock 2
Timber 2
Silver 1
Stone 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Celtic 80%, Thracian 20%
Fertility 4 / 14
Terrain Karst terrain
Climate Continental
Mine deposits Silver (quantity 1)
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Galatian, Tylisian, Galato-thracian, Paterna early
Cultural homeland Tylisian

Units raised here

Whoever holds Tyle can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Galatian area of recruitment (8 units)

Unit Requires
Celtic Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Celtic Swordsmen Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Galatian Noble Cavalry Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Galatian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Galatian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Galato-thracian area of recruitment (1 unit)

Unit Requires
Galato-Thracian Warband Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Tylisian area of recruitment (1 unit)

Unit Requires
Tylisian Heavy Spearmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
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