regions Gandaritis - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Gandaritis

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Map of Gandaritis and its neighbours

Its settlement is Peukelaotis, held at the campaign start by Indians (Indian), their capital.

People: Indian 80%, Greco-Bactrian 15%, Indo-Greek 5% · Trade goods: Fruits ×3, Sheep ×3, Grain ×2, Pottery ×2

Trade goods

Trade good Amount
Fruits 3
Sheep 3
Grain 2
Pottery 2

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Indian 80%, Greco-Bactrian 15%, Indo-Greek 5%
Fertility 8 / 14
Terrain Mountain valley
Climate Dry sub tropical
Water source River
Which recruitment zones and homelands this region counts as (2)

What this region counts as for recruitment, homelands and building.

Recruitment zones Indian, Asian
Cultural homeland Indian

Units raised here

Whoever holds Gandaritis can raise these 14 units here. A faction with one of them on its own roster raises it that way instead.

Indian area of recruitment (10 units)

Unit Requires
Dravidian Warriors Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Cavalry Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
Indian Javelinmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Light Cavalry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Longbowmen Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Indian Peltasts Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Indian Swordsmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built

Asian area of recruitment (4 units)

Unit Requires
Asian Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Light Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Asian Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
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