regions Erythra_Thalassa - RTR-Imperium-Surrectum/ris-wiki GitHub Wiki

Erythra Thalassa

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Map of Erythra Thalassa and its neighbours

Its settlement is Philotera, held at the campaign start by Ptolemaic Empire (Eastern Hellenistic).

People: Arab 50%, Macedonian 30%, Egyptian 20% · Trade goods: Pitch, Bitumen & Tars ×2, Sulphur ×2, Gemstones, Lead, Wild Animals

Trade goods

Trade good Amount
Pitch, Bitumen & Tars 2
Sulphur 2
Gemstones 1
Lead 1
Wild Animals 1

See the trade goods reference for what each is worth and what it unlocks.

Resources and character

People Arab 50%, Macedonian 30%, Egyptian 20%
Fertility 2 / 14
Terrain Desert
Climate Arid
Port Natural harbour up to Trade Port
Mine deposits Lead (quantity 1)
Which recruitment zones and homelands this region counts as (1)

What this region counts as for recruitment, homelands and building.

Recruitment zones Arab, Cyrenaica early

Units raised here

Whoever holds Erythra Thalassa can raise these 10 units here. A faction with one of them on its own roster raises it that way instead.

Arab area of recruitment (10 units)

Unit Requires
Arab Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Archers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Camel Warriors Tier 2 Military Industrial Complex · Dependency only · Tier 1 Colony not built
Arab Infantry Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Levy Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Skirmishers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Slingers Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Spearmen Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arab Warriors Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built
Arabian Archers Tier 2 Military Industrial Complex · Dependency or Indirect Rule · Tier 1 Colony not built
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