Runtime API 38 Character Stats - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki

Runtime API — Характеристики персонажа

Символов: 46

Новые тематические разделы · Алфавитный указатель · Правила и сценарии

Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.

UO.Armor

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.CharPrint

Client UI

Reads or updates the current client UI/Gump state through the registered Basic/ClassicUO UI route.

UO.ClientMarkChar

Client UI

Обновляет клиентскую сохранённую цель: actionIndex=1 — LastTarget, 2 — LastAttack, 3 — обе. Другие значения сообщают об ошибке. Само обновление метки не атакует и не отвечает на серверный target.

UO.Dex

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.Dexterity

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetArmor

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetARStatus

Character

Возвращает статус автопереподключения для текущего персонажа: True — включено, False — выключено.

UO.GetCharsListForShard

Client & Connection

Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.

UO.GetDexterity

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetHP

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetIntelligence

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetLife

Character

Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.

UO.GetLuck

Character

Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.

UO.GetMana

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetMaxHP

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetMaxLife

Character

Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.

UO.GetMaxMana

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetMaxStam

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetMaxStamina

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetMaxWeight

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetPauseScriptOnDisconnectStatus

Scripts & Runtime

Operates on the active Basic/ClassicUO runtime, network or profile state through the registered implementation route.

UO.GetStam

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetStamina

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetStatus

Character

p>Посылает запрос о состоянии существа.

UO.GetStrength

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.GetWeight

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.HP

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.Intelligence

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.IsNpc

Mobiles

Возвращает True , если указанный объект является мобайлом (NPC или персонаж игрока), иначе False .

UO.LastStatusX

Character

Возвращает игровую координату X объекта, сохранённого как LastStatus. Это не координата окна статуса на экране.

UO.LastStatusY

Character

Возвращает игровую координату Y объекта LastStatus; не положение окна статуса.

UO.Life

Character

Фактически это вызов GetHP с параметром Self .

UO.Luck

Character

Возвращает текущее значение Удачи (Luck) персонажа (из расширенной информации о статусе).

UO.Mana

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.MaxHP

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.MaxLife

Character

мобайлов, use GetMaxHP .

UO.MaxMana

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.MaxStam

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.MaxStamina

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.MaxWeight

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.SetARStatus

Character

Включает или отключает автоматическое переподключение для текущего персонажа.

UO.SetPauseScriptOnDisconnectStatus

Scripts & Runtime

Operates on the active Basic/ClassicUO runtime, network or profile state through the registered implementation route.

UO.Stam

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.Stamina

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.Strength

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.

UO.Weight

Character

Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.