Runtime API 38 Character Stats - LIHACHTETAN/ClassicUO-BadNewbie-BasicIDE GitHub Wiki
Runtime API — Характеристики персонажа
Символов: 46
Новые тематические разделы · Алфавитный указатель · Правила и сценарии
Для каждой команды доступна отдельная карточка: актуальные перегрузки, параметры, ограничения и несколько примеров.
UO.Armor
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.CharPrint
Reads or updates the current client UI/Gump state through the registered Basic/ClassicUO UI route.
UO.ClientMarkChar
Обновляет клиентскую сохранённую цель: actionIndex=1 — LastTarget, 2 — LastAttack, 3 — обе. Другие значения сообщают об ошибке. Само обновление метки не атакует и не отвечает на серверный target.
UO.Dex
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.Dexterity
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetArmor
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetARStatus
Возвращает статус автопереподключения для текущего персонажа: True — включено, False — выключено.
UO.GetCharsListForShard
Returns the actual character names received from the server's character-selection packet for the current account/shard. ClassicUO caches that list in memory so the API can still return it after entering the world. If no cached list exists, the active LoginScene.Characters list is used; while already in game, the current player's name is the final fallback.
UO.GetDexterity
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetHP
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetIntelligence
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetLife
Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.
UO.GetLuck
Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.
UO.GetMana
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetMaxHP
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetMaxLife
Читает зарегистрированное значение текущего состояния персонажа/клиента или runtime. Тип указан в сигнатуре; для записи используйте соответствующий Set-метод, если он зарегистрирован.
UO.GetMaxMana
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetMaxStam
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetMaxStamina
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetMaxWeight
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetPauseScriptOnDisconnectStatus
Operates on the active Basic/ClassicUO runtime, network or profile state through the registered implementation route.
UO.GetStam
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetStamina
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetStatus
p>Посылает запрос о состоянии существа.
UO.GetStrength
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.GetWeight
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.HP
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.Intelligence
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.IsNpc
Возвращает True , если указанный объект является мобайлом (NPC или персонаж игрока), иначе False .
UO.LastStatusX
Возвращает игровую координату X объекта, сохранённого как LastStatus. Это не координата окна статуса на экране.
UO.LastStatusY
Возвращает игровую координату Y объекта LastStatus; не положение окна статуса.
UO.Life
Фактически это вызов GetHP с параметром Self .
UO.Luck
Возвращает текущее значение Удачи (Luck) персонажа (из расширенной информации о статусе).
UO.Mana
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.MaxHP
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.MaxLife
мобайлов, use GetMaxHP .
UO.MaxMana
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.MaxStam
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.MaxStamina
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.MaxWeight
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.SetARStatus
Включает или отключает автоматическое переподключение для текущего персонажа.
UO.SetPauseScriptOnDisconnectStatus
Operates on the active Basic/ClassicUO runtime, network or profile state through the registered implementation route.
UO.Stam
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.Stamina
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.Strength
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.
UO.Weight
Reads or changes the requested mobile/player stat/state through the current ClassicUO world model and registered API bridge.