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Project Mythic
Welcome to a world where you can explore, build, farm, hunt, and survive. Our game combines elements of Diablo, Stardew Valley, and Rust to bring you a unique and thrilling experience. With a top-down perspective, you'll be able to journey through a vast world filled with hidden secrets and random encounters.
You have a wide range of abilities, perks, skills, and gear to choose from, so no two players will have the same journey. Plus, with player-made battlecries, you'll be able to harness the power of words and magic to gain an advantage in combat. Whether you're seeking a peaceful life on a farm or a more adventurous journey, this game has something for everyone.
This wiki serves as the Game Design Document for this project.
Notes
- Ability
- Attribute
- Battlecry
- Death
- Game Modifiers
- Glossary
- Governments
- History
- Inventory
- Item Composition
- Item
- Level
- NPC
- Proficiencies
- Regions
- Resource
- Rune
- Skill
- Sleep
- Talent
- Unreal Systems
- Wishlist
Drawings
- _Abilities
- _Affixes
- _AI
- _Battlecry
- _CameraCollision
- _Combat
- _Crafting
- _DamageSystem
- _Enemies
- _GameDirector
- _Gear
- _GearAndGAS
- _GearItem
- _Interaction
- _Inventory
- _InventoryV2
- _ItemActivationFlow
- _ItemComposition
- _ItemizationAlchemy
- _ItemizationArtifacts
- _ItemizationCooking
- _ItemizationCrafting
- _ItemizationExploration
- _ItemizationFishing
- _ItemizationGear
- _ItemizationHarvesting
- _ItemizationHunting
- _ItemizationMachines
- _ItemizationMining
- _ItemizationShops
- _Leveling
- _LootManager
- _Networking
- _PersistenceSubsystem
- _PlayerSystems
- _Proficiencies
- _Resources
- _RewardSystem
- _ServiceProviders
- _Skills
- _Talents
- _WeaponCrafting
- _Weather
- _World