Glossary - 416rehman/mythic.obsidian GitHub Wiki

The main things in the game are:

Items

Items can be anything in the game such as a sword, pants, schematics, resources, teleport scrolls, and more. The entire inventory system is based around the concept of items. Items can be bought, looted, rewarded, and or crafted.

Gear

Equipment items such as Head, Torso, Legs, and Feet items the player can equip that has affixes. Items equipped in these 4 slots stays on the character even if they die, they don't lose it. Weapons such as Corsair's Dagger, a rusty sword, etc, they all have affixes, and depending on the rarity of the gear item, may even have Talent(s)

Affix

Part of a gear item such as helmet, swords, boots, etc. Affixes are basic stat boosts, that come into effect when it's owning item is equipped by the player. An example would be a set of boots called "Shadow's Boots" with an affix "+25% Movement Speed".

Talents

Part of a gear item such as swords, helmets, etc. An example would be an axe called "Thor's Hammer", and this hammer has a talent called "Lightning Fury: When you hit an enemy with a critical hit, a lightning hits the enemy and chains upto 5 enemies within 4 meters"

Containers

Items that hold other items, once placed, they cannot be picked up back to the inventory (they can be moved). for example the players backpack is a container (if the player dies, they lose their backpack and everything in it), and storage boxes in the world can be containers too.

NOTE: Containers have owners to track who owns the items in the containers.

Resources

Items that are mainly mined by the player such as wood, stone, etc. If the player puts items in a container that they own, they can use/access these resources from anywhere in the game, for example if a player chops down 25 wood, they put it in their backpack, and now they bring it to their house, and transfer all of the wood from their backpack to a storage box in their house, now if the player goes to the town and tries to sell wood to an NPC, they can sell the wood in the storage box that is in their house, without having that wood in their backpack.

NOTE: Proposed approach is to aggregate number of "resource" items in player-owned containers in a global array/pool/subsystem that can be accessed easily.

Hotbar

Player can equip items to the hotbar in order to use them in-game, such as the player adding a sword to the hotbar to attack the enemies with, and a potion that they can drink to heal. Part of the inventory, if the player dies, they lose these.

Schematics

Schematics can be learned by a player to unlock a new crafting item. For example: In the crafting menu, there might be a Gold Pickaxe that the player cannot craft because it is locked. So if the player gets a "Gold Pickaxe Schematic", they can learn it, once learnt, they can now craft this item in their crafting menu, considering they have all the required resources/items. Schematics can also be called "Recipes" when they teach the player something they can COOK instead of CRAFTING.

NOTE: Learned schematics are tracked by adding Gameplay Tags to player's ASC, i.e. IronAxeSchematic's OnUse adds Schematic.IronAxe to player's ASC.

GameChanger Quest

Quests that introduce a brand new gameplay feature to the player such as the Battlecry, Abilities, and Perks systems. The quest for them is usually given by a specific type of NPC.

Proficiencies

There is no leveling in the game for the player, instead there are 12 Proficiencies: Woodcutting, Mining, Construction, Trading, Hunting, Fishing, Farming, Harvesting, Combat, Crafting, Alchemy, and Cooking. Each proficiency has 30 levels, with level-based and milestone-based rewards that unlock new tools, recipes, talents, zones, or systems. Proficiencies are a core part of progression and specialization.

Contract System

Contracts are missions players can accept to complete tasks like gathering, hunting, crafting, bounty, or delivering items. They may have time limits and offer rewards such as gold, items, experience, or reputation. Contracts can be completed solo or with friends, and rewards are shared fairly based on contribution. New contracts appear regularly and offer different challenges.

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