Home - s76/libgdx GitHub Wiki
Table of Contents
Wiki Style Guide
- Developer's Guide
- Introduction
- Setting up your Development Environment (Eclipse, Intellij IDEA, NetBeans)
- Creating, Running, Debugging and Packaging your Project
- Working from Source
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
- Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- Profiling
- Viewports
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprites * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * NinePatches * Bitmap Fonts * Distance field fonts * Color Markup Language * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Table * Skin
- 3D Graphics * Quick Start * Models * Material and environment * ModelBatch * ModelBuilder, MeshBuilder and MeshPartBuilder * 3D animations and skinning * Importing Blender models in LibGDX * 3D Particle Effects * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Internationalization and Localization
- Utilities
- Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Tools
- Extensions
- Using libgdx with other JVM languages
- Third Party Services
- Articles