Dependency management with Gradle - s76/libgdx GitHub Wiki
- [Useful links] (#useful-links)
- [Guide to build.gradle] (#guide-to-buildgradle)
- [Libgdx Dependencies] (#libgdx-dependencies)
- [Available libgdx extensions] (#libgdx-extensions)
- [External Dependencies] (#external-dependencies)
- [Adding Repositories] (#adding-external-repositories)
- [Mavenizing Local Dependencies] (#mavenizing-local-dependencies)
- [File Dependencies] (#file-dependencies)
- [Android pitfall] (#android-pitfall)
- [Examples] (#external-dependencies-examples)
- [Jar example] (#universal-tween-engine-by-jar)
- [Mavenize locally] (universal-tween-engine-by-locally-mavenizing-maven)
- [Declaring Dependencies with HTML] (#gwt-inheritance)
- [Libgdx Extension Inherits] (#libgdx-extension-inherits)
- [Step by Step Universal Tween Engine guide] (#step-by-step-universal-tween-engine-guide)
Dependency management with Gradle is easy to understand, and has many different approaches. If you are familiar with Maven or Ivy, Gradle is fully compatible with both approaches, as well as being able to support custom approaches. If you aren't familiar with Gradle, there are great resources on their site to learn, it is recommended you give them a read to get comfortable with Gradle.
- Gradle's User Guide
- Gradle's Depedency Management Guide
- [Declare your dependencies] (http://www.gradle.org/docs/current/userguide/dependency_management.html#sec:how_to_declare_your_dependencies)
Gradle projects are managed by build.gradle
files in their root directory. If you have used the gdx-setup.jar to build your libgdx project you will notice the structure: Structure Example
The root directory, and each sub directory contains a build.gradle
file, for clarity we will define the dependencies in the root directory's build.gradle
file. (Note it can be done in each of the build.gradle
scripts in the sub directories, it is just cleaner and easier to follow when it is handled all in one place)
Here is a small section of the default buildscript that is generated from the setup:
Full script you will see will differ slightly depending on what other modules you have, see here
buildscript {
//Defines the repositories that are required by this script, e.g. android plugin
repositories {
//maven central repository, needed for the android plugin
mavenCentral()
//repository for libgdx artifacts
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
//
dependencies {
//Adds the android gradle plugin as a dependency of this buildscript
classpath 'com.android.tools.build:gradle:0.9+'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = "1.0"
ext {
appName = "%APP_NAME%"
gdxVersion = "1.0-SNAPSHOT"
roboVMVersion = "0.0.10"
}
repositories {
//Defines all repositories needed for all projects
mavenLocal();
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
}
project(":core") {
apply plugin: "java"
dependencies {
//Defines dependencies for the :core project, in this example the gdx depdendency
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
//Defines dependencies for the :desktop project, adds dependency on the :core project as well as
//The gdx lwjgl backend and native dependencies
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
//defines dependencies for the :android project, depends on the :core project,
//and also the android backends and all platform natives. Note the 'natives' classifier
//in this project
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
}
}
Dependencies are configured in the root build.gradle
file as shown in the build.gradle guide above.
In order to add an external dependency to a project, you must declare the dependency correctly under the correct part of the build.script.
(Some) Libgdx extensions are mavenized and pushed to the maven repo, which means we can very easily pull them into our projects from the build.gradle
file. You can see in the list below of the format that these dependencies take.
If you are familiar with maven, notice the format:
compile '<groupId>:<artifactId>:<version>:<classifier>'
Let's take a quick example to see how this works with the root build.gradle
file.
As mentioned earlier, you do not need to modify the individual build.gradle
files in each of the different platform-specific folders (e.g., -desktop, -ios, -core). You only need to modify the root build.gradle
file.
Here we see the dependencies for the FreeType Extension, say we want our Android project to have this dependency. We locate our project(":android")
stub in the root directory's build.gradle
:
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
}
}
We know our FreeType extension has declarations:
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
So all we need to do is whack it in the dependencies stub
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
}
}
And we are done, our android project now has the freetype dependency. After this you will need to refresh your dependencies. Easy eh.
Mavenized libgdx extensions ready to import from the build.gradle
script include:
- [Box2D] (#box2d-gradle)
- [Bullet] (#bullet-gradle)
- [FreeTypeFont] (#freetypefont-gradle)
- Controllers
- [Tools] (#tools-gradle)
- [Box2DLights] (#box2dlights-gradle)
- [Ai] (#ai-gradle)
Core Dependency:
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
Desktop Dependency:
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
Android Dependency:
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
iOS Dependency:
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
HTML Dependency:
compile "com.badlogicgames.gdx:gdx-box2d-gwt:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion:sources"
Core Dependency:
compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
Desktop Dependency:
compile "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-desktop"
Android Dependency:
compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-x86"
iOS Dependency:
compile "com.badlogicgames.gdx:gdx-bullet:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-bullet-platform:$gdxVersion:natives-ios"
HTML Dependency: Not compatible!
Core Dependency:
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
Desktop Dependency:
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
Android Dependency:
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
iOS Dependency:
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
HTML Dependency: Not compatible!
Core Dependency:
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
Desktop Dependency:
compile "com.badlogicgames.gdx:gdx-controllers-desktop:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-platform:$gdxVersion:natives-desktop"
Android Dependency:
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
iOS Dependency: Not supported, but you can still compile and run your iOS app. Controllers just won't be available
HTML Dependency:
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-controllers-gwt:$gdxVersion:sources"
Core Dependency:
Dont put me in core!
Desktop Dependency:
compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
Android Dependency: Not compatible!
iOS Dependency: Not compatible!
HTML Dependency: Not compatible!
- Note: this extension also requires the Box2D extension
Core Dependency:
compile "com.badlogicgames.box2dlights:box2dlights:1.2"
Android Dependency:
compile "com.badlogicgames.box2dlights:box2dlights:1.2"
HTML Dependency:
compile "com.badlogicgames.box2dlights:box2dlights:1.2:sources"
Core Dependency:
compile "com.badlogicgames.gdx:gdx-ai:$gdxVersion"
Android Dependency:
compile "com.badlogicgames.gdx:gdx-ai:$gdxVersion"
HTML Dependency:
compile "com.badlogicgames.gdx:gdx-ai:$gdxVersion:sources"
and in ./html/src/yourgamedomain/GdxDefinition*.gwt.xml
add <inherits name="com.badlogic.gdx.ai"/>
Gradle finds files defined as dependencies by looking through all the repositories defined in the buildscript. Gradle understands several repository formats, which include Maven and Ivy.
Under the allprojects
stub, you can see how repositories are defined. Here is an example:
allprojects {
repositories {
// Remote Maven repo
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
// Maven Central Repo
mavenCentral()
// Local Maven repo
mavenLocal()
// Remote Ivy dir
ivy { url "http://some.ivy.com/repo" }
// Local Ivy dir
ivy { url "../local-repo" }
}
}
External dependencies are identified by their group, name, version and sometimes classifier attributes.
dependencies {
compile group: 'com.badlogicgames.gdx', name: 'gdx', version: '1.0-SNAPSHOT', classifier: 'natives-desktop'
}
Gradle allows you to use shortcuts when defining external dependencies, the above configuration is the same as:
dependencies {
compile 'com.badlogicgames.gdx:gdx:1.0-SNAPSHOT:natives-desktop'
}
If you would prefer to use maven repositories to manage local .jar files, these two commands will take any local .jar file and install them (and their source) to your local maven repository.
mvn install:install-file -Dfile=<path-to-file> -DgroupId=<group-id> -DartifactId=<artifact-id> -Dversion=<version> -Dpackaging=<packaging>
mvn install:install-file -Dfile=<path-to-source-file> -DgroupId=<group-id> -DartifactId=<artifact-id> -Dversion=<version> -Dpackaging=<packaging> -Dclassifier=sources
To then set up gradle to include your new dependency, edit your build.gradle file in the root project directory and edit the core project entry:
project(":core") {
...
dependencies {
...
compile "<group-id>:<artifact-id>:<version>"
compile "<group-id>:<artifact-id>:<version>:sources"
}
}
After this you will need to refresh your dependencies for your IDE to see, so run:
Command line - $ ./gradlew --refresh-dependencies
Eclipse - $ ./gradlew eclipse
IntelliJ - $ ./gradlew idea
Also, don't forget that any dependencies added this way also need to be included in the [GWT inheritance file] (#gwt-inheritance).
If you have a dependency that is not mavenized, you can still depend on them!
To do this, in your project stub in the root build.gradle
file, locate the dependencies { } section as always, and add the following:
dependencies {
compile fileTree(dir: 'libs', include: '*.jar')
}
This will include all the .jar files in the libs directory as dependencies.
NOTE: "dir" is relative to the project root, if you add the dependencies to your android project, 'libs' would need to be in the android/ directory. If you added the dependencies in the core project, 'libs' would need to be in the core/ directory.
An example with a more complete script:
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
compile fileTree(dir: 'libs', include: '*.jar')
}
}
It is worth nothing that these file dependencies are not included in the published dependency descriptor for your project, but they are included in transitive project dependencies within the same build.
When adding flat file
dependencies to a project, for example the core project, you would need to duplicate the dependency declaration for the android project. This is because the Android Gradle plugin can't handle transitive flat file
dependencies.
For example, if you were to add the all the jars in your libs
directory as dependencies for your project, you would need to do the following.
project(":core") {
...
compile fileTree(dir: '../libs', include: '*.jar')
...
}
// And also
project(":android") {
...
compile fileTree(dir: '../libs', include: '*.jar')
...
}
This is only required for the android project, all other projects inherit flat file
dependencies OK.
- Download the jars
- Place jars in the directory core/libs (You can change this if you wish)
- Alter your build.gradle script in the root directory as follows:
- Locate the :core stub where the core project's dependencies are declared
- Add the line in dependencies
compile fileTree(dir: 'libs', include: '*.jar')
- Your script should now look a little like this:
project(":core") {
...
dependencies {
...
compile fileTree(dir: 'libs', include: '*.jar')
}
}
Finally Refresh your Gradle project, either on command line or using your IDE plugin.
First, download and extract the tween-engine-api from its repository (https://code.google.com/p/java-universal-tween-engine/). To install this dependency and its source files into your local maven repo, use these commands:
mvn install:install-file -Dfile=tween-engine-api.jar -DgroupId=aurelienribon -DartifactId=tweenengine -Dversion=6.3.3 -Dpackaging=jar
mvn install:install-file -Dfile=tween-engine-api-sources.jar -DgroupId=aurelienribon -DartifactId=tweenengine -Dversion=6.3.3 -Dpackaging=jar -Dclassifier=sources
With the tween engine jars in your local maven repo, add a dependency to them in your build.gradle in the root project file.
project(":core") {
...
dependencies {
...
compile "aurelienribon:tweenengine:6.3.3"
compile "aurelienribon:tweenengine:6.3.3:sources"
}
}
Add the inheritance to GdxDefinition.gwt.xml and GdxDefinitionSuperdev.gwt.xml
<inherits name='aurelienribon.tweenengine'/>
Then just refresh your dependencies.
$ ./gradlew --refresh-dependencies
Gwt is special, so in order to let the GWT compiler know what modules the project depends on, and inherits from, you need to let it know.
This is done in the gwt.xml
files in the gwt sub directory. You will need to make the changes both to the GdxDefinition.gwt.xml
and also the GdxDefinitionSuperdev.gwt.xml
.
The default gwt.xml:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module rename-to="html">
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
<inherits name='com.badlogic.mygame.MyGame' />
<entry-point class='com.badlogic.mygame.client.GwtLauncher' />
<set-configuration-property name="gdx.assetpath" value="../android/assets" />
</module>
We depend on the libgdx gwt backend, as well as the core project, so we have them defined in a tag. So when you add your dependency via methods above, you need to add it here too!
These are the libgdx extensions that are supported in gwt
- Libgdx Core -
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
- Box2d -
<inherits name='com.badlogic.gdx.physics.box2d.box2d-gwt' />
- Box2dLights -
<inherits name='Box2DLights' />
- Controllers -
<inherits name='com.badlogic.gdx.controllers.controllers-gwt' />
An example: The Universal Tween Engine
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "http://google-web-toolkit.googlecode.com/svn/trunk/distro-source/core/src/gwt-module.dtd">
<module rename-to="html">
<inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' />
<inherits name='com.badlogic.mygame.MyGame' />
//Let's inherit tween
<inherits name='aurelienribon.tweenengine'/>
<entry-point class='com.badlogic.mygame.client.GwtLauncher' />
<set-configuration-property name="gdx.assetpath" value="../android/assets" />
</module>
This guide uses everything that is explained in this article to add the Universal Tween Engine to your project as a dependency.