Pattern_Recognition - peregrineshahin/ChessProgrammingWiki GitHub Wiki


title: Pattern Recognition

Home * Knowledge * Pattern Recognition

Chess pattern [1] Pattern Recognition,

is used to assign a label to an input value [2] , for instance to apply classification in machine learning applications, i.e. to identify objects and images, as well as computer chess related pattern of chess positions in Cognitive Psychology and concerning evaluation and control of the search in computer chess. Pattern recognition algorithms generally aim to provide a reasonable answer for all possible inputs and to perform a "fuzzy" matching. In contrast, Pattern matching usually has to be exact.

Chess Programs

See also

Publications

1950 ...

1960 ...

1970 ...

1980 ...

Revised as Hans Berliner, Carl Ebeling (1990). Hitech. Computers, Chess, and Cognition

1990 ...

2000 ...

2010 ...

2020 ...

Forum Posts

External Links

Hans Ulrik, Makiko Hirabayashi, Klavs Hovman, Marilyn Mazur

References

  1. ↑ Clipping from Chess pattern by ~Melmolly on deviantART, Graphics Software by Xara
  2. Pattern recognition from Wikipedia
  3. Peter W. Frey (1986). Fuzzy Production Rules in Chess. ICCA Journal, Vol. 9, No. 4
  4. Ratio Club from Wikipedia
  5. Royal Radar Establishment from Wikipedia
  6. Mikhail Moiseevich Bongard - Михаил Моисеевич Бонгард
  7. Tsumeshogi from Wikipedia
  8. Dennis H. Holding (1992). Theories of Chess Skill. Psychological Research, Vol. 54, No. 1
  9. Marcel van Kervinck (2002). The design and implementation of the Rookie 2.0 Chess Playing Program. Masters Thesis, pdf
  10. Bayesian spam filtering - Wikipedia

Up one Level