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title: David Wilkins

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David E. Wilkins [1] David Edward Wilkins,

an American computer scientist and AI researcher at the SRI International Artificial Intelligence Center, where he has been since receiving his Ph.D. from Stanford University in 1979 under thesis advisor John McCarthy. Using Patterns and Plans to Solve Problems and Control Search covers his chess program Paradise that used knowledge to replace and control search [2]. His further research has centered on planning and reasoning about actions, knowledge representation, and the design and implementation of artificial intelligence systems, including the state of the art AI planner SIPE-2: System for Interactive Planning and Execution [3] .

AI as Sport

Quote by John McCarthy from AI as Sport [4][5]:

Besides AI work aimed at tournament play, particular aspects of the game have illuminated the intellectual mechanisms involved. [Barbara Liskov](Barbara_Liskov "Barbara Liskov") demonstrated that what chess books teach about how to win certain [endgames](Endgame "Endgame") is not a program but more like a predicate comparing two positions to see if one is an improvement on the other. Such qualitative comparisons are an important feature of human intelligence and are needed for AI. [Donald Michie](Donald_Michie "Donald Michie"), [Ivan Bratko](Ivan_Bratko "Ivan Bratko"), [Alen Shapiro](Alen_Shapiro "Alen Shapiro"), David Wilkins, and others have also used chess as a Drosophila to study intelligence. [Newborn](Monroe_Newborn "Monroe Newborn") ignores this work, because it is not oriented to tournament play. 

Selected Publications

[6] [7] [8]

1979

  • David Wilkins (1979). Using Patterns and Plans to Solve Problems and Control Search. Ph.D. thesis, Computer Science Dept, Stanford University, AI Lab Memo AIM-329
  • David Wilkins (1979). Using plans in chess. IJCAI-79

1980 ...

1990 ...

External Links

References

  1. David E. Wilkins homepage
  2. ↑ David Wilkins (1979). Using Patterns and Plans to Solve Problems and Control Search. Ph.D. thesis, Computer Science Dept, Stanford University, AI Lab Memo AIM-329
  3. SIPE-2: System for Interactive Planning and Execution
  4. John McCarthy (1997). AI as Sport. Science, Vol. 276
  5. AI as Sport by John McCarthy
  6. Papers on Chess by David E. Wilkins
  7. ICGA Reference Database
  8. dblp: David E. Wilkins

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