Immotian - networkingguru/incursion-roguelike GitHub Wiki

Immotian

God of Purity and Community Cleanliness
   Community, Fire, Knowledge, Law, Protection, Succor. The Heavy Mace. Flaming Weapons.
   An austere and distant deity, Immotian is the head of the Kinlands pantheon, and his (or, on alternating occasions, her) worship has grown beyond a simple priesthood to become an integral part of the existance of every Kinlander. All good peoples must pay homage to the immaculate purity and correctness of Immotian -- to do otherwise is heresy, and Immotian's church has enough political power to force even the clergy of other gods to toe the line, at least on the surface. Demanding and judgemental, the core theology of Immotian's worship is a set of rigorous codes governing hygene, dietary restrictions, sexual practices and agricultural standards. Immotian's theology places him above all other gods not only in terms of power, but in the sense of being a qualitatively different being -- most gods are fallible servants of true divinity, but Immotian itself is perfect, having been generated by the union of fire and light, never having been tainted by the touch of matter (or, metaphorically, worldly desires of any kind).
   Immotian has no humanoid form, and his church is strictly aniconic, viewing any attempt to anthropomorphize their diety as blasphemy. He is metaphorically represented by the consuming power of flame, and fire plays a central part in his worship, from the vast bonfire that burns eternally at the heart of every one of his temples to the red-hot irons his clergy use to burn impurities bothh from themselves and from any sinners they can convince to undergo this 'purification'. More than anything, Immotian hates Maeve, who represents deviance from the Law, selfish desires and chaos. While the church officially condemns such acts, individual clerics of Immotian have been known to commit hate crimes against elves, and to openly advocate the genocide of all the darkling races (drow, orcs, goblins, kobolds, etc). Clerics of Immotian adventure in the hopes of scouring (whatever they perceive as) evil from the planet utterly and relentlessly.
   The church of Immotian is centered around the ideal of community, and attempts to involve everyone nearby in its services and rituals. The strength (and homogenity) of a community is very important to Immotian, and his clerics are always expected to think in terms of doing what is best for the group, rather than the individual. Filial piety is very important to Immotites; the purpose of a child is to serve the agenda of his parents to the best of his ability, without quention. It is the duty of every member of the community to excise any impure elements from the body of the community as a whole, before they can lead the whole group into sin. The most famous aspect of this is the church's continual attempt to force cities to bring about a prohibition on mead and ales.
   Immotian's holy symbol is a ruby (or red glass globe, for peasants) encased in a thick band of cold-wrought iron. Immotian is (barely) Lawful Neutral, though his church frequently veers to the darker side of the alignment scale in its politics. His chosen weapon is the heavy mace, and his Domains are Community, Fire, Knowledge, Law, Protection and Succor.
   Worship: As a being of perfect purity, Immotian does not accept the sacrifice of living things on his altars. Instead, he encourages his clerics to sacrifice arcane spellbooks, wands, staves and other instruments of sorcery or profane magic. He is also pleased when his followers destroy undead, fiends and aberrations, though even these are not to be given as sacrifices. His clerics must adhere to a very strict code -- they must remain chaste, free of diseases, never cast arcane spells, avoid gambling or drinking and preferably enforce these values on anyone else around them. Creatures with ties to elemental fire (other than dragons and fiends) are sacred to Immotian, and worshippers should also avoid destroying them under any circumstances. Finally, disease is deeply anathema to Immotian, and his followers must never become diseased.
   Blessings: Immotian will purify the body of anyone who prays to him, provided they haven't angered him by violating his ethos. He will heal and cure blindness or permanent wounds for a casual follower, and replenish the spirit or restore fatigue for a mire loyal one. True devotees can expect him to, in order, lift curses, raise them should they die, protect them from deadly blows and smite their enemies.
   Immotian grants a loyal follower kinship to flame, allowing them to resist injury from it and wield flame magic more skillfully. Devoted worshippers also gain healing powers, allowing them to heal wounds as paladins do, as well as curing disease and poison. Curing the disease of a neutral creatures pleases Immotian, though using magic or weapons which cause disease conversely angers him greatly.

Domains: Community, Fire, Knowledge, Law, Protection, Succor

⚠️ **GitHub.com Fallback** ⚠️