Protection - networkingguru/incursion-roguelike GitHub Wiki

Protection

PROTECTION
  Granted Power: You can create a protective ward that gives a target creature a resistance bonus to their next saving throw equal in magnitude to your priest level. Additionally, you gain a sacred bonus to your saving throws every 4th priest level, starting at 4th.
Offered By: Ekliazeh, Erich, Immotian.
Protection Domain Spells:
  1: Alarm (Weavecraft)
Level: Mage 1, Protection 1, Ranger 1
Mana: 1. Base Success: 75%.
  Casting this spell wards an area you intend to use as a campsite with a kind of magical early warning system, making you psychically aware when hostile creatures breach its boundries.
   In effect, this causes your character to rest, similarly to the 'z' command. If you have an encounter, however, you are instantly alert and the monsters do not get the chance to make a string of attacks against you as usual.
  2: Shield (Abjuration/Evocation) [Force]
Level: Mage 1, Protection 2, Bard 2, Assassin 1
Mana: 10. Persistant. Base Success: 100%.
  Creates a shield-shaped force construct that hovers nearby you, granting you a +5 defense class bonus versus physical attacks that you are aware of, so long as you are not being flanked, and rendering you immune to Magic Missiles. This bonus persists even during a spellcasting timeout.
  3: Endure the Elements (Abjuration)
Level: Druid 4, Mage 4, Protection 3, Bard 4, Ranger 2
Mana: 10. Long duration. Base Success: 100%.
  Grants the target resistance equal to 3 plus 1 per 2 caster levels against Fire, Cold, Lightning, Acid and Sound. The target's carried equipment is protected as well.
  4: Spell Immunity (Abjuration)
Level: Priest 4, Protection 4, Abjurer 4
Mana: Variable. Base Success: 95%.
  Casting this spell grant you complete and permanent immunity to a single spell of your choice of a level lower than or equal to 6. This costs you a number of points of mana equal to ([(Spell Level + 1) / 2] x 5) permanently.
  5: Magic Resistance (Abjuration)
Level: Priest 4, Protection 5, Magic 5, Bard 5, Abjurer 5, Paladin 4
Mana: 35. Persistant. Base Success: 100%.
  Grants you a +5% bonus to your magic resistance per caster level.

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