Knowledge - networkingguru/incursion-roguelike GitHub Wiki
KNOWLEDGE
Granted Power: You get all Knowledges as bonus class skills. You gain the Scribe Scroll feat as a bonus feat at 1st level, and gain one extra skill point at every priest level.
Offered By: Aiswin, Asherath, Immotian, Xavias.
Knowledge Domain Spells:
1: Read Magic (Divination)
Level: Mage 1, Knowledge 1, Bard 1, Assassin 1
Mana: 10. Persistant. Base Success: 100%.
Casting this spell grants you an exceptional facility for reading and correctly interpreting magical writings, granting you a bonus to the Read Magic skill equal to your caster level (minimum +5).
2: Identify (Divination)
Level: Mage 2, Knowledge 2
Mana: 10. Base Success: 95%.
Identifies the basic magical nature of one chosen item. This spell requires a ritual which takes one hour to perform and costs two fatigue points.
3: Lorecall (Divination)
Level: Mage 3, Knowledge 3, Alienist 3, Twilight Huntsman 3
Mana: 17. Persistant. Base Success: 100%.
Casting this spell, you greatly enhance your proficiency via magically revealed knowledge. You select any one skill that you have as an affinity skill, and you gain a magic bonus to that skill equal to the number of ranks invested into the skill. This bonus caps at +5, or +10 for specialist Diviners.
4: Clairvoyance (Divination)
Level: Mage 3, Knowledge 4, Bard 3, Ranger 4, Assassin 3
Mana: 15. Base Success: 95%.
Allows the caster to scry around the nearby area.
5: Wizard Sight (Divination)
Level: Mage 5, Mysticism 5, Knowledge 5, Bard 5, Ranger 5, Assassin 5
Mana: 50. Persistant. Base Success: 100%.
Allows the caster to perceive everything within 60 feet of himself, even through walls.