Community - networkingguru/incursion-roguelike GitHub Wiki
COMMUNITY
Granted Power: Diplomacy is a treated as a class skill for you. Any allies standing within 30 feet (3 squares) of you receive a +2 circumstance bonus to Defense, +1 per three priest levels.
Offered By: Ekliazeh, Immotian, Xel.
Community Domain Spells:
1: Valour (Abjuration)
Level: Priest 1, Liberation 1, Community 1
Mana: 5. Persistant. Base Success: 100%.
Causes any of your allies within (level + 5) squares when the spell is cast -- including yourself -- to be imbued with a divine courage, granting a +5 saving throw bonus versus fear.
2: Chant (Enchantment) [Sound-Based] [Mind-Affecting]
Level: Priest 2, Community 2, Bard 1, Paladin 2
Mana: 4. Base Success: 95%.
Grants you and your allies (within 60 feet) a +1 morale bonus to hit, damage and saves, and conversely inflicts a -1 morale penalty on your enemies -- so long as you continue to chant.
3: Prayer (Theurgy)
Level: Druid 3, Priest 3, Community 3, Paladin 3
Mana: 25. Persistant. Base Success: 100%.
Grants you and all your allies within 60 feet (6 squares) a +2 sacred bonus to attack rolls, damage and saving throws.
4: Invocation (Theurgy)
Level: Druid 4, Priest 4, Community 4, Paladin 4
Mana: 35. Persistant. Base Success: 100%.
Grants you and all your allies within 60 feet (6 squares) a +3 sacred bonus to attack rolls, damage and saving throws.
5: Resist the Elements (Abjuration)
Level: Druid 5, Priest 5, Mage 5, Community 5, Ranger 3
Mana: 35. Long duration. Base Success: 100%.
Grants the target resistance equal to 5 plus 2 per 3 caster levels against Acid, Cold, Lightning, Fire and Sound. The target's carried equipment is protected as well.