Troubleshooting - mbucchia/Quad-Views-Foveated GitHub Wiki
Location of the log file: %LocalAppData%\Quad-Views-Foveated\Quad-Views-Foveated.log
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Make sure to install/update the Visual C++ Redistributable.
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Make sure to meet all the prerequisites listed in the setup instructions and specific to your headset.
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Download OpenXR Explorer to confirm that the API layer is loading correctly:
Here are a few tips for reading the log file.
2023-06-18 00:53:06 +0100: Application: DCS World
The line above can be used to confirm that your application was started in the correct mode (OpenXR). If you do not see that, make sure you are running the latest version of the application and that you configured it to use OpenXR.
2023-06-18 00:53:06 +0100: Using OpenXR runtime: [...]
The line above shows which OpenXR runtime is set up as active on your system.
If you are trying to use eye tracking, you want to see one of the following values depending on your headset:
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Meta Quest Pro:
Oculus <version>
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Pimax Crystal:
PimaxXR (Unofficial) <version>
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Pimax 5K/8K (w/ Droolon Pi1):
PimaxXR (Unofficial) <version>
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Varjo Aero/Varjo VR-3/XR-3:
Varjo OpenXR Runtime <version>
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Vive Pro Eye:
SteamVR/OpenXR <version>
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HP Reverb G2 Omnicept Edition:
Windows Mixed Reality runtime <version>
orSteamVR/OpenXR <version>
If you are not seeing the expected value for your headset, click the link above corresponding to your headset for instructions on using eye tracking.
2023-06-18 00:53:06 +0100: Trying to locate configuration file at 'C:\Program Files\OpenXR-Quad-Views-Foveated\settings.cfg'...
2023-06-18 00:53:06 +0100: Found option 'peripheral_multiplier=0.4'
2023-06-18 00:53:06 +0100: Found option 'focus_multiplier=0.95'
2023-06-18 00:53:06 +0100: Found option 'horizontal_focus_section=0.5'
2023-06-18 00:53:06 +0100: Found option 'vertical_focus_section=0.5'
2023-06-18 00:53:06 +0100: Trying to locate configuration file at 'C:\Users\<user>\AppData\Local\Quad-Views-Foveated\settings.cfg'...
2023-06-18 00:53:06 +0100: Found option 'turbo_mode=0'
The blob above can be used to troubleshoot loading and parsing of your configuration file.
2023-06-18 00:53:06 +0100: Eye tracking is supported
The lines above confirm that eye tracking can be used on your headset. If you do not see that, click the link below corresponding to your headset for instructions on using eye tracking.
- Meta Quest Pro
- Pimax Crystal
- Pimax 5K/8K (w/ Droolon Pi1)
- Varjo Aero/Varjo VR-3/XR-3
- Vive Pro Eye
- HP Reverb G2 Omnicept Edition
2023-06-18 00:53:06 +0100: Recommended peripheral resolution: 1113x1145 (0.400x density)
2023-06-18 00:53:06 +0100: Recommended focus resolution: 1322x1360 (0.950x density)
The lines above can be used to inspect the effective resolutions used for each region.
Foveated rendering is not following your eye gaze accurately / Resolution is very low in the eye-tracked region
Make sure your eye tracker is calibrated. Try the calibration procedure again. Click the link below corresponding to your headset for instructions.
- Meta Quest Pro
- Pimax Crystal
- Pimax 5K/8K (w/ Droolon Pi1)
- Varjo Aero/Varjo VR-3/XR-3
- Vive Pro Eye
- HP Reverb G2 Omnicept Edition
2023-06-21 22:57:35 +0700: xrBeginSession: XrResult failure [XR_ERROR_RUNTIME_FAILURE]
Origin: OpenXrApi::xrCreateEyeTrackerFB(session, &createInfo, &m_eyeTrackerFB)
Source: D:\a\Meta-Foveated\Meta-Foveated\openxr-api-layer\layer.cpp:623
If you are seeing the above in your log file, you are victim of the Oculus Developer mode bug. Make sure you followed the Prerequisites section and enabled Developer mode in both the PC application and the phone application.
If the issue persist, please file a bug report to Meta. It is their bug and it has plagued many users of their headsets for several months now..
This is a known issue that seems to affect only certain users. Please try disabling the Turbo Mode (in the Advanced Configuration to mitigate the issue.
You can join the OpenXR Toolkit Discord for support, in the #foveated-rendering
channel.
IF YOU DON'T INCLUDE YOUR LOG FILE AND A CLEAR EXPLANATION OF YOUR ISSUE, YOUR MESSAGE WILL BE IGNORED.