DCS World - mbucchia/Quad-Views-Foveated GitHub Wiki
When to use in DCS World
Foveated Rendering only helps with GPU performance. If your game is limited by CPU performance, using Foveated Rendering will not help, and will only make things worse.
In certain situations, if you are limited by GPU performance but you do not have sufficient CPU headroom (meaning enough margin to use more CPU), using Foveated Rendering via Quad Views may also result in loss of performance.
Try And See!
Instructions for DCS World
In addition to downloading and installing the Quad-Views-Foveated program on your PC, you must complete all of the steps below.
For eye tracking support, you must follow the additional steps specific to your headset:
- Bigscreen Beyond 2e
- HP Reverb G2 Omnicept Edition
- Meta Quest Pro
- PlayStation VR2
- Pimax Crystal
- Pimax 5K/8K (w/ Droolon Pi1)
- Play For Dream MR
- Samsung Galaxy XR
- Somnium VR1
- Varjo Aero/Varjo VR-3/XR-3
- Vive Pro Eye
Whether you are using eye tracking or fixed foveated rendering mode, you must follow the additional steps specific to DCS:
Enabling Quad Views (and Eye tracking) in the game's launcher
-
In the DCS World Launcher, under Settings, scroll to the bottom and toggle 'Use Quad Views'.
-
NOTE: The 'Eye Tracking' toggle has no effect when using Quad-Views-Foveated.
Turning off settings that create bad visuals
-
In the DCS World settings, you must disable 'Bloom effect' and 'Lens Effects' as they produced poor visuals when using foveated rendering.