DCS World - mbucchia/Quad-Views-Foveated GitHub Wiki
When to use in DCS World
Foveated Rendering only helps with GPU performance. If your game is limited by CPU performance, using Foveated Rendering will not help, and will only make things worse.
In certain situations, if you are limited by GPU performance but you do not have sufficient CPU headroom (meaning enough margin to use more CPU), using Foveated Rendering via Quad Views may also result in loss of performance.
Try And See!
Instructions for DCS World
In addition to downloading and installing the Quad-Views-Foveated program on your PC, you must complete all of the steps below.
For eye tracking support, you must follow the additional steps specific to your headset:
- Meta Quest Pro
- Pimax Crystal
- Pimax 5K/8K (w/ Droolon Pi1)
- Varjo Aero/Varjo VR-3/XR-3
- Vive Pro Eye
- HP Reverb G2 Omnicept Edition
If you are using OpenXR Toolkit, you must follow these additional steps to clear previous settings: Clear settings in OpenXR Toolkit.
Whether you are using eye tracking or fixed foveated rendering mode, you must follow the additional steps specific to DCS:
-
DCS World has two modes of operation: the single-threaded mode, and the new experimental multi-threaded mode. Due to a bug in the game with single-threaded mode (cursor renders double), you must use the multi-threaded (MT) mode.
- If you are using DCS OpenBeta, create a shortcut to the
dcs.exe
file under thebim-mt
folder where DCS is installed.
- If you are using DCS Steam Edition - running the executable from the
bin-mt
folder does not work, instead you must go to DCS World 'Properties' in Steam, then under 'General', make sure 'Launch options' is set to 'Play MT Preview'. You must then run the game from within your Steam library.
- If you are using DCS OpenBeta, create a shortcut to the
-
Contrary to popular beliefs, you do not need the
--force_OpenXR
launch parameter when using DCS MT. -
In the DCS World settings, you must disable 'VR' -> 'Bloom effect' and 'System' -> 'Lens Effects' as they produced poor visuals when using foveated rendering.