Supported Mods - jackeys/Power-Armor-to-the-People GitHub Wiki

Power Armor to the People has a main goal of bringing together many power armor mods and making them feel like they fit into the world. To this end, there are compatibility patches provided for many mods. Below is a full list of these supported mods, along with the versions that have been tested.

A known compatible version is one that has been tested and is known to be completely working with Power Armor to the People. A known incompatible version is one that is known to cause problems, which may include crashing the game. If a version of a mod is not listed as either known to be compatible or incompatible, it does not mean it won't work, but it means that it hasn't been explicitly tested. In general, lower versions than what is known to be compatible are risky, and if you can safely update to a newer version of a supported mod without needing a new game or a clean save, it is probably compatible. Using other versions is at your own risk, however, so always make sure to back-up you saved game first.

Power Armor Sets

Mods

Power Armor Set Known Compatible Versions Known Incompatible Versions
Enclave X-02 0.401 (ESP)
Hellfire X-03 0.126, 0.2 (ESP), 0.21 (ESP) ESL
Institute Power Armor Original mod, Some Assembly Required Replacer 1.0.1 Some Assembly Required Replacer 1.0, Institute Power Armor Redistributed Replacer
Ultracite Power Armor 1.3.0 (ESP or ESL)
T-65 1.0 (ESP 2K Textures, ESL 2K or 4K Textures) 1.0 (ESP 4K Textures)
T-51c 1.1
Excavator Power Armor 3.3.0
Classic Advanced Power Armor 1.6 (ESP or ESL)
Midwest Power Armor Evolution 1.2
Vault-Tec Power Armor 1.1
Hellcat Power Armor 1.1, 1.2 1.0
Enclave X-02 Black Devil Power Armor 1.21, 1.3
Settler Vigilante Power Armor 1.0
Red Shift Power Armor 1.0 (ESP or ESL)
Tribal Power Armour 1.0
Enclave Power Armor 1.0
SE-01 Power Armor 1.0.2 (ESP or ESL) ESL Lite
Liberty Power Armor 2.2
Submersible Power Armor Redux 1.2
Tumbajamba's Synth Power Armor 1.1
Tumbajamba's Raider Power Armor 1.5
T-49 - Armor of the Storyteller 1.1
Soviet Power Armor 1.0

Creation Club

  • X-02 Power Armor
  • Hellfire Power Armor
  • Horse Power Armor
  • Captain Cosmos Power Armor

Thanks to ImmortalAbsol for these ones!

Content Patches

These patches add content to your game by integrating with some aspect of another mod. These mods are all recommended if you want the changes that are listed below.

Mod What Changes Known Compatible Versions Known Incompatible Versions
X-01 Tesla Upgrade Kit Adds enemies wearing X-01 Tesla armor 1.0
Raider Power Armor Chop Shop* Adds more variety to raider power armor 1.3
Raider Overhaul* Adds more variety to raider power armor 12.4, No AWKCR version 1.0
Institute Heavy Weapons Adds an Institute Gatling Laser for power armored synths 2.1
X-02 Power Armor - All Factions Paintjob Adds paint jobs for Gunners and the Brotherhood of Steel, allows the Brotherhood of Steel to use X-02 1.3.0
X-03 Power Armor - All Factions Paintjob Adds paint jobs for Gunners and the Brotherhood of Steel, allows the Brotherhood of Steel to use X-03 1.3.0
Consistent Power Armor Overhaul Adds rusty T-51 for Raiders and Scavengers, Brotherhood of Steel paint jobs for T-45, T-51, and X-01 so that they can use the power armor, and more 1.1, AWKCR 8.6.0 Replacer if used with Consistent Power Armor Overhaul Replacer Fixes
Gunner Outfit Pack Adds the power armor paint jobs from the Gunner Outfit Pack 3.0, 4.8.1 (all 4.x versions should work)
Gunners vs Minutemen (Creation Club) Gives the three Gunner and Minutemen paint jobs to Gunners and Minutemen based on the lining level of their power armor, which also allows Minutemen to wear T-51, T-60, and X-01 N/A
X02 Raider Power Armor If you want to replace the X-02 Creation Club power armor with a Raider version instead, you can use this and change a setting in MCM to give it to Raiders instead of Gunners 1.0
Overboss Power Armor - Constructible No Chain Mesh Provides an option for Overboss power armor to not use the chain-link wrap, making some of the Raider sets look better if Overboss power armor is turned on in MCM 1.8 (Standard or MPAM version), No AWKCR version 1.0
Minutemen Paint Job Adds Minutemen paint jobs for T-51, T-60, and X-01 so that the Minutemen can use those power armor sets 1.1
Mogomra's Power Armor Mods Allows Mogomra's mods to be attached to Custom legendary power armor 1.4
Stuff of Legend - Legendary Drop Overhaul Adds legendary power armor mods to the possible drops from legendary robots and makes Stuff of Legend responsible for making power armor equipped by enemies legendary 1.0.0
T 65 Power Armor - East Brotherhood of Steel Paint Gives the Brotherhood of Steel the East Coast paint job instead of the Reclaimed paint job from the original mod 1.1
Ultracite Power Armor - East Brotherhood of Steel Paint Gives the Brotherhood of Steel the East Coast paint job instead of the green paint job from the original mod 1.1
  • Raider Power Armor Chop Shop is a standalone mod that only includes the power armor changes from Raider Overhaul, which has much broader changes to raiders. Choose only one of these mods to install.

Recommended Mods

These mods naturally fit into what Power Armor to the People is trying to achieve and are highly recommended to be included alongside it. These are the mods I play with, and patches are included in the installer to support those that need them:

  • Children of Atom Power Armor - Unique variants and can be worn by the Children of Atom
  • Scavengers - Adds many more scavengers to the world, which all have a chance to wear mismatched rusty power armor

Compatibility Patches

Patches are available for the following to make them compatible, but they do not add any additional features when used in conjunction with Power Armor to the People.

Mod What Changes Known Compatible Versions Known Incompatible Versions
AWKCR Makes sure that all of the keyword and naming changes are consistent with these changes 8.6.0
Gunner Outfit Pack - NPC Leveled List Integration Allows the enemy types from both mods to spawn 2.0
We Are The Minutemen Allows the NPCs from both mods to spawn 7.6, 7.7
Heavy Institute Armor Corpus Praesidium Allows the enemy types from both mods to spawn 1.0.1
America Rising - A Tale of the Enclave Fixes issues with Enclave power armor getting the wrong paint jobs, makes sure Settler Vigilante and America Rising random encounters can co-exist 1.1.2
Brotherhood of Steel Power Armor Overhaul Distributes the newly added power armor to the Brotherhood of Steel based on rank 1.0, AWKCR 8.6.0 Replacer
Some Assembly Required* Keeps the armor protection and health of power armor consistent with these changes 1.4, Merged DLC versions (Standard and No Stat Changes, with and without AWKCR) 1.0.0, 1.1.1, Atom Cats CPAO patch 1.0.0, Institute Power Armor Replacer 1.0.1 Institute Power Armor Replacer 1.0.0

Some Assembly Required

  • Power Armor to the People has features that change abandoned power armor and can add perk requirements for repairing power armor that perform similar functions, but there are no changes to durability or armor rating. If you want to use Some Assembly Required instead, it is recommended that you don't select the Abandoned Power Armor Changes patch from the Power Armor to the People installer.
  • Not all of the power armor sets currently patched in the Merged DLC version of Some Assembly Required have corresponding patches in Power Armor to the People and vice versa. The No Stat Change version is recommended to maintain balance between the sets.

No Patch Required

Many other mods are compatible without any need for a patch. For more information, see the Compatibility Reference.

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