Compatibility Reference - jackeys/Power-Armor-to-the-People GitHub Wiki

Many of the changes made for Power Armor to the People are new records, not changes to the base game. This should make it compatible with most mods. The biggest compatibility concerns are the following:

  • Changes to the armor records for X-01 in the base game or any of the power armor sets that are added through mods, such as changing durability / armor, or possibly even adding new paint jobs if they add a new combination to the armor for spawning the set
    • Changes to other power armor sets in the base game may result in differences between the base game power armor worn by power armored enemies and those found in the world / at vendors, but they shouldn't directly conflict
  • Changes to NPCs (Gunners, Synths, Brotherhood of Steel, Raiders, and Minutemen)

Jet Pack Mods

Some of Power Armor to the People's legendary and unique effects change properties of the jet pack. It is compatible with other mods that change the jet pack so long as they do not use scripts and F4SE to modify the game settings while you are playing (none that I know of do).

Power Armor Jet Packs

Mods that change the game settings for the jet pack are compatible, but using Power Armor to the People's default settings is recommended as it makes the legendary and unique items more rewarding. As such, while mods like Better Jetpacks are technically compatible, they are not recommended. Configuration is available to tweak the default settings within Power Armor to the People if small adjustments are desired.

Standalone Jet Packs

There are a number of mods that add jet packs that can be worn without power armor, such as Secret Service Armor and CROSS Jetpack. These should all be compatible with Power Armor to the People without a need for a patch, with an added benefit: the Action Point drain and thrust can be configured independent of power armor jet packs, allowing for the two to function differently.

Many of these standalone jet pack mods change the game settings, which affects power armor jet packs as well. If one is present when Power Armor to the People is installed, you will be prompted in the game to import the settings with an option to set those as the default for standalone jet packs only. Otherwise, Power Armor to the People provides a default that makes standalone jet packs drain 90% less Action Points than power armor jet packs. This is configurable.

Compatibility with Specific Mods

The follow list includes mods that have been specifically checked against Power Armor to the People to see how compatible they are. If you do not see the mod on the list, that doesn't mean it isn't compatible, so feel free to try it out and report back.

Lore-Based Power Armor Changes (Version 1.53)

Compatibility Overview: Partially compatible - some power armor worn by enemies won't have the changes applied, not every power armor set supported by Power Armor to the People has an LBPAC patch

  • Balance Issue: Lore-Based Power Armor Changes (LBPAC) requires a patch for additional power armor sets to be consistent. These patches are not available for all of the same sets that Power Armor to the People supports, so it is recommended to only use sets that are supported by Lore-Based Power Armor Changes if you want to use them together.

  • Incompatibility: The power armor worn by the Gunners and Minutemen, as well as Raider Overboss power armor found on standard enemies / as legendary drops, will not have the changes from LBPAC. Additionally, X-01 Tesla Power Armor conflicts with LBPAC, and should be avoided if using LBPAC. If you really want to use it, place it lower than LBPAC which will remove the LBPAC changes to X-01.

Raider Power Armor Improved (Version V004)

Compatibility Overview: Compatible, with the exception of a couple of optional patches

  • Load Order: Make sure it is lower down than the LegendaryPAPieces - AWKCR Patch if you use that, and the AWKCR Engine Glitch Fix
  • Incompatibility: The Raider Chop-Shop and Overboss No Chains patches for Power Armor to the People are not compatible with Raider Power Armor Improved

Super Mutant Redux (Version 2.5)

Compatibility Overview: Mostly compatible - legendary effects for armor can only apply to one or the other, but everything else is compatible

  • Incompatibility: Super Mutant Redux and Power Armor to the People both make changes to the form list for which items can get legendary armor effects. Whichever you place lower in your load order will be the one that gets legendary effects intended for armor unless a simple patch is made that merges the two form list changes.

Corpus Praesidium (Version 1.0.1)

Compatibility Overview: Partially compatible - Synth Leaders can either have a chance to be power armored or have a chance to wear the new armor, but not both. Courser changes work without issue.

  • Incompatibility: Both mods change the synth leader NPC record, so whichever is lower will get to change the possible options for what synth leaders can wear. A more involved patch would be required to address this, making all three possible options while including Power Armor to the People's configurable spawn rate and level scaling.

Deathclaw Armory

Compatibility Overview: Compatible, but some power armor from enemies may not work for crafting Deathclaw power armor

  • The recipes to create Deathclaw power armor require the power armor from the base game, but some power armor sets, such as the painted power armor for Gunners and Minutemen and some of the Overboss sets, are actually a different set

Gunner Outfit Extreme Overhaul (Version 1.3)

Compatibility Overview: Compatible

Gunner Outfit Extreme Overhaul changes the outfits worn by Gunners and nothing else. As such, it does not modify the same records as Power Armor to the People and there are no conflicts.