Calm - caraminden/anathema-roguelike GitHub Wiki
A spell that makes enemies forget what they were chasing.
Action Type | Conditions | Range | Action Speed | Stimuli Generation | Endurance Cost |
---|---|---|---|---|---|
Magic Action, Spell Attack | Line of Sight, and Target: Enemy | Medium | Standard | 50 Sound, 25 Motion, and 50 Arcane Resonance | 10 |
Characters affected by Calm forget any stimuli they had sensed recently. The affected character will still chase after enemies they can sense after the effect, but if they sense nothing after being Calmed, they will act normally as if they had never seen an enemy.
Specialization Level | Benefit |
---|---|
1 | Loses Target: Enemy and gains Area of Effect of Circle: 1, +25 Arcane Resonance |
2 | Increases Area of Effect to Burst:2, +35 Arcane Resonance |
3 | Increases Area of Effect to Circle:2, +45 Arcane Resonance |