Sound - caraminden/anathema-roguelike GitHub Wiki

Sound is a Stimulus generated by most Actions a character can take.

Once a Sound has been generated it is first reduced by a character's Attenuation, and then further reduced as a function of the distance between the source of the Sound and the enemy perceiving the Sound. This reduction is greater if the space is filled with Walls or other types of Environment with high Damping

Detecting Sounds

Once a Sound has been generated, if it has reached a character, that characters Hearing is used to attempt to Detect the source of the Sound.

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