Page Index - bryanedds/Nu GitHub Wiki
41 page(s) in this GitHub Wiki:
- Home
- Introductory Material
- Detailed Material
- Accessing Asset Metadata
- Assets and the Asset Graph
- Creating a new Facet for Your Game
- Defining MMCC Model Types Effectively
- Entity Structure Propagation (Prefab‐Like Behavior)
- Exporting a Scene From Unity for Nu
- Exporting FBX models from Blender for Nu
- GameTime and its Polymorphic Nature
- Getting Started with Nu
- Immediate Mode for Games via ImNui
- Minimal ImNui Example (Jump Box)
- Model View Update for Games via MMCC
- Operator Reference
- Physics in Nu
- Playing Music and Sound
- Simplest MMCC Example (Nelmish)
- Skinning Entities with Overlays
- Suggested MMCC Model Function Naming Conventions
- The Game Engine
- Updating User‐Created Project Assets on Engine Updates
- What is Nu and What it Can Do
- WIP ‐ 3D Animation in Nu
- WIP ‐ Authoring Effects
- WIP ‐ Configuring Projects with App.config
- WIP ‐ Creating Custom Editors
- WIP ‐ Defining Game Data via CSV's and Symbols
- WIP ‐ ECS in Nu
- WIP ‐ Foliage
- WIP ‐ FRP with Behaviors and Modifiers
- WIP ‐ Full Game Example with BlazeVector
- WIP ‐ Full Game Example with Twenty48
- WIP ‐ Live2D Cubism
- WIP ‐ Physically‐Based Materials and Making Your Own Render Calls
- WIP ‐ Serializing and Deserializing Game Save Files
- WIP ‐ Setting up Nu for Advanced OpenGL Debugging
- WIP ‐ Terrain
- WIP ‐ User Defined Particles
- WIP ‐ Vulkan