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Introductory Material
The following material will help you get started making games with Nu -
Choosing Between ImSim and MMCC for Your Game
Immediate Mode for Games via ImSim
Simplest ImSim Example (Jump Box)
Writing a Breakout Game from Scratch with Nu and ImSim - TODO
Model View Update for Games via MMCC
Simplest MMCC Example (Nelmish)
Writing a Breakout Game from Scratch with Nu and MMCC
Display Resolution and Window Resizing
Skinning Entities with Overlays
Entity Structure Propagation (Prefab‐Like Behavior)
Frame-Based Behavior with Coroutines
Frequently Asked Questions - New!
Detailed Material
GameTime and its Polymorphic Nature
Updating User‐Created Projects on Engine Updates
Detecting and Removing LOH Thrashing with GcDebug
Defining MMCC Model Types Effectively
Suggested MMCC Model Function Naming Conventions
Exporting a Scene From Unity for Nu