People Whose Work Most Influenced Nu Game Engine - bryanedds/Nu GitHub Wiki
- Casey Muratori - for ImGui, which partly motivated Nu's ImSim API.
- Evan Czaplicki - for MVU and The Elm Architecture, which motivated Nu's MMCC API.
- Edward Kmett - for early assistance and for Haskell Lenses, which led to Nu's Property Lens API.
- Conal Elliott - for early feedback on Sedela and for FRP, which led to Nu's first experimental form factor, the Chain monad.
- Brett Victor - for Inventing on Principle, which led to Nu's human-centeredness and snapshot-based gameplay undo / redo.